-
Axe throw and call mechanic.
- Throwing axe to looking direction like an aimed magic projectile.
- Throwed axe's damage calculating with it's attack damage and thrower's one handed skill and archery skill.
- Throwed axe keeps current enchantment of the axe.
- Calling axe from it's current location: hitten bone, hitten object, hitten ground position, from havok or while is moving.
- The axe hits to living targets while arriving.
- Axe will arrive to your hand with a curved path like God of War.
- Throwing and arriving speeds are completely editable with ini file.
-
Draupnir Spear's throwing and detonating system.
- Works same like the axe throwing.
- Spears stucks their hit positions.
- Stucked spears explodes one by one after your Draupnir's call move.
- Explosion system not working with actor targets for now.
- Explodable spear count editable with ini file.
-
Compatible with 1.5.97 - 1.6.x game versions. (Tested with 1.5.97, 1.6.318, 1.6.640)
- CommonLibSSE NG
Because this uses CommonLibSSE NG, it supports Skyrim SE, AE, GOG, and VR.
Hook IDs and offsets must still be found manually for each version.
- Visual Studio 2022 (the free Community edition)
vcpkg
-
- Clone the repository using git OR download it as a .zip
-
- Go into the
vcpkg
folder and double-click onbootstrap-vcpkg.bat
- Go into the
-
- Edit your system or user Environment Variables and add a new one:
- Name:
VCPKG_ROOT
Value:C:\path\to\wherever\your\vcpkg\folder\is
- The latest version of vcpkg needs a default repository defined in the json. If you're using an older version of vcpkg, simply delete the default repository definition in
vcpkg-configuration.json
-
By default, when this project compiles it will output a .dll
for your SKSE plugin into the build/
folder.
If you want to configure this project to output your plugin files
into your Skyrim Special Edition's "Data
" folder:
- Set the
SKYRIM_FOLDER
environment variable to the path of your Skyrim installation
e.g.C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition
If you want to configure this project to output your plugin files
into your "mods
" folder:
(for Mod Organizer 2 or Vortex)
- Set the
SKYRIM_MODS_FOLDER
environment variable to the path of your mods folder:
e.g.C:\Users\<user>\AppData\Local\ModOrganizer\Skyrim Special Edition\mods
e.g.C:\Users\<user>\AppData\Roaming\Vortex\skyrimse\mods
- CharmedBayron, Ryan McKenzie and powerof3 for CommonlibSSE-NG.
- Mrowr Purr for his guide videos.
- Monitor144hz for his CommonlibSSE project template.
- Ersh for inspiring me with TrueDirectionalMovement mod's projectile stuff.
- Fenix for helping to work with projectiles.