My first game jam, organized by the Robert Schuman IUT.
(disclaimer : this repository is mainly a chowcase of one of my projects. It only contains a part of the C++ code from the V2)
The game jam :
- Duration : 2 days
- Subject : Fakarava - minimalist
- Download link : https://pierre-even.itch.io/le-postier-de-fakarava
Development :
- 3D models & Level design by Mathieu Voyer
- Music & sound by Mathieu Voyer & Pierre Even
- Gameplay & game concept by Mathieu Voyer & Pierre Even
- Powered by Unreal Engine 4
Homemade flight model
After the initial release, i've decided to go further for the fun. So i created a pseudo-realistic aerodynamic simulation, then i've changed the inital plane with something that have more chances to fly in real life.
I also worked on infinite procedural landscape generation to se what i can do with the knowledges i've gained since my last attempt. (Implementation of my procedural landscape library used on GLEngine)
Here is my result:
aerodynamic simulation landscape LODs Beachs and cliff generation Flyin' in the mountains Volumetric clouds Highlands Fps view (credits : Advanced Locomotion System plugin)