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LePostierDeFakarava [V1]

My first game jam, organized by the Robert Schuman IUT.

(disclaimer : this repository is mainly a chowcase of one of my projects. It only contains a part of the C++ code from the V2)

The game jam :

Development :

  • 3D models & Level design by Mathieu Voyer
  • Music & sound by Mathieu Voyer & Pierre Even
  • Gameplay & game concept by Mathieu Voyer & Pierre Even
  • Powered by Unreal Engine 4

Videos

Homemade flight model

Pictures

Map.png End.PNG multiplayer tests PostierFakarava (6)

LePostierDeFakarava [V2]

After the initial release, i've decided to go further for the fun. So i created a pseudo-realistic aerodynamic simulation, then i've changed the inital plane with something that have more chances to fly in real life.

I also worked on infinite procedural landscape generation to se what i can do with the knowledges i've gained since my last attempt. (Implementation of my procedural landscape library used on GLEngine)

Here is my result:

videos

https://youtu.be/KB5aJOP5bAw

https://youtu.be/RBLLOgNFu6o

https://youtu.be/xz3EQgNm2sE

pictures

aerodynamic simulation PostierFakarava (43) landscape LODs PostierFakarava (38) Beachs and cliff generation PostierFakarava (34) Flyin' in the mountains PostierFakarava (2) Volumetric clouds PostierFakarava (10) Highlands PostierFakarava (14) PostierFakarava (17) Fps view (credits : Advanced Locomotion System plugin) PostierFakarava (19) PostierFakarava (20)

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