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We're seeing an issue where UsdShadeOutputs aren't properly validated after a stage is dropped.
This appears to be because UsdShadeOutput::IsOutput doesn't mirror UsdShadeInput::IsInput validation. Specifically the attr && attr.IsDefined() is missing.
attr && attr.IsDefined()
I can put up a PR shortly but wanted to file the issue first.
(Thanks to Maddy Adams for catching this)
The text was updated successfully, but these errors were encountered:
Filed as internal issue #USD-9104
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Description of Issue
We're seeing an issue where UsdShadeOutputs aren't properly validated after a stage is dropped.
This appears to be because UsdShadeOutput::IsOutput doesn't mirror UsdShadeInput::IsInput validation. Specifically the
attr && attr.IsDefined()
is missing.I can put up a PR shortly but wanted to file the issue first.
(Thanks to Maddy Adams for catching this)
The text was updated successfully, but these errors were encountered: