BakeSkinning: add support for skinning normals with faceVarying interpolation #1695
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Description of Change(s)
Previously, only normals with vertex or varying interpolation were deformed. This was something we noticed while experimenting with using UsdSkel to deform fractured meshes from rigid body simulations, where faceted normals are quite common.
To reproduce, load the attached file with
usdview facevarying_normals.usda --camera /cameras/camera1
, and then runUsdSkel.BakeSkinning(usdviewApi.stage.Traverse())
in the interpreter. The undeformed normals can be seen as the cube spins around.A few notes:
UsdSkelSkinFaceVaryingNormalsLBS()
method rather than more overloads ofUsdSkelSkinNormalsLBS()
- feedback on this is welcome!