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Support both OpenGL and Vulkan Hgi from single build. #2564

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marsupial
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@marsupial marsupial commented Aug 1, 2023

Description of Change(s)

Makes it possible to use hgiOpenGL or hgiVulkan from a single USD distribution, with the choice to use which happening at runtime.

Fixes Issue(s)

Currently only a single OpenGL, Vulkan, or Metal backend is built with USD. While the exclusionary nature of OpenGL/Metal makes sense for macOS, this is less true for Window or Linux and means an app cannot choose which to use at runtime in addition to making updating a render-delegate to be aware of hgiVulkan a bit more difficult than it needs to be.

Additionally, with proposals such as Autodesk DirectX backend, it makes sense to think of these interop plug-ins as a matrix where multiple backends can transfer to one-another as needed.

  • I have verified that all unit tests pass with the proposed changes
  • I have submitted a signed Contributor License Agreement

@jesschimein
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Filed as internal issue #USD-8554

@pixar-oss pixar-oss merged commit 3292d42 into PixarAnimationStudios:dev Jan 6, 2024
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3 participants