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[hdEmbree] fix for random number generation (previously: hdEmbree-UsdLux-PR02) #3184

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pmolodo
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@pmolodo pmolodo commented Jul 31, 2024

Warning

Closing this PR as it's duplicate was merged (#3211)

Important

This is a duplicate of this PR:

...except that PR was pulled out the UsdLux-HdEmbree PR "chain", to make for easier standalone integration, as it has no other PR dependencies, and fixes an outstanding bug.

I will close this PR if the other is merged first, and vice-versa.

Description of Change(s)

use of std::bind was copying the underlying random number generator before use, resulting in the exact same sequence getting reused for, ie, every AO calculation within a given tile-group

Fixes Issue(s)

  • non-randomized behavior in hdEmbree - not very noticeable with just AO calculations, but caused significant problems for upcoming hdEmbree + UsdLux changes

Related PRs:

This PR is part of a chain of PRs that provide a reference implementation of UsdLux as part of hdEmbree.

◀️ Previous PR in chain: 🔽 This PR changes only: ▶️ Next PR in chain:
#3183 Diff vs Previous

Due to a github limitation, this PR must include all previous PRs in the chain. To see JUST the changes in this PR vs the previous in the chain, click this link

#3185

⛓️ All PRs in this chain:

📃 Documentation PR:
This chain of PRs (implementing UsdLux support in hdEmbree), was made separate from the PR documenting expected UsdLux behavior:

✳️ All UsdLux update related PRs:
To see ALL UsdLux update related PRs (documentation AND reference implementation) in one place, see:

Original PR:
These PRs are an update of this original PR:


But... why??

Why make these PRs in the first place?

The current specifications of the various UsdLux prims + attributes are imprecise or vague in many places, and as a result, actual implementations of them by various renderers have diverged, sometimes quite significantly. For instance, here is Intel's 4004 Moore Lane scene, with the same UsdLux lights defined, in 3 different renderers:

Karma:
4004 Moore Lane, rendered in Karma

Arnold:
4004 Moore Lane, rendered in Arnold

Omniverse RTX:
4004 Moore Lane, rendered in Omniverse RTX

For a full descpription of the problem, see here:

Why so many PRs?
This was my attempt to break up a rather large change into smaller, more easily reviewable changes, that can be merged in incrementally, to help ease the burden for code reviewers.

If you find this confusing, and would rather just one big PR (ie, just this one), or have them organized in some other way, please let me know!

Why are the documentation changes in their own PR?
In some ways, the documentation changes are the heart of this effort - we wish to specify more exactly what the various UsdLux prims and attributes represent. However, building consensus on this may take time - so we expect some dialogue on the exact language or formulas.

Because that may take time, the hdEmbree reference implementation changes are separate, and broken up, so we can hopefully start integrating portions of them even before final consensus has been reached on the final form of the specification.

Why are the documentation changes not broken up into smaller pieces, like the hdEmbree reference implementation changes?
Because I wasn't sure if that would be desirable or not! If people think that would be helpful, I can do so - perhaps breaking out by schema or individual attribute?


  • I have verified that all unit tests pass with the proposed changes
  • I have submitted a signed Contributor License Agreement

use of std::bind was copying the underlying random number generator before
use, resulting in the exact same sequence getting reused for, ie, every
AO calculation within a given tile-group
@jesschimein
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Filed as internal issue #USD-9902

@jesschimein
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/AzurePipelines run

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Azure Pipelines successfully started running 1 pipeline(s).

@pmolodo pmolodo changed the title [hdEmbree] fix for random number generation [hdEmbree] fix for random number generation (hdEmbree-UsdLux-PR-chain) Aug 7, 2024
@pmolodo pmolodo changed the title [hdEmbree] fix for random number generation (hdEmbree-UsdLux-PR-chain) [hdEmbree] fix for random number generation (hdEmbree-UsdLux-PR02) Aug 7, 2024
@nvmkuruc
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@pmolodo #3211 was merged, can we close this?

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pmolodo commented Sep 23, 2024

Closing this, as it's standalone duplicate was merged:

Closing this PR as it's duplicate was merged (#3211)

@pmolodo pmolodo closed this Sep 23, 2024
@pmolodo pmolodo changed the title [hdEmbree] fix for random number generation (hdEmbree-UsdLux-PR02) [hdEmbree] fix for random number generation (previously: hdEmbree-UsdLux-PR02) Oct 18, 2024
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3 participants