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[hdEmbree] add dome light suppport (hdEmbree-UsdLux-PR11) #3188

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2 changes: 2 additions & 0 deletions build_scripts/build_usd.py
Original file line number Diff line number Diff line change
Expand Up @@ -2610,6 +2610,7 @@ def _JoinVersion(v):
OpenVDB support: {enableOpenVDB}
OpenImageIO support: {buildOIIO}
OpenColorIO support: {buildOCIO}
Embree support: {buildEmbree}
PRMan support: {buildPrman}
UsdImaging {buildUsdImaging}
usdview: {buildUsdview}
Expand Down Expand Up @@ -2673,6 +2674,7 @@ def FormatBuildArguments(buildArgs):
enableOpenVDB=("On" if context.enableOpenVDB else "Off"),
buildOIIO=("On" if context.buildOIIO else "Off"),
buildOCIO=("On" if context.buildOCIO else "Off"),
buildEmbree=("On" if context.buildEmbree else "Off"),
buildPrman=("On" if context.buildPrman else "Off"),
buildUsdImaging=("On" if context.buildUsdImaging else "Off"),
buildUsdview=("On" if context.buildUsdview else "Off"),
Expand Down
4 changes: 2 additions & 2 deletions pxr/base/work/threadLimits.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -71,14 +71,14 @@ WorkGetPhysicalConcurrencyLimit()
#endif
}

// This function always returns an actual thread count >= 1.
// This function always returns either 0 (meaning "no change") or >= 1
static unsigned
Work_NormalizeThreadCount(const int n)
{
// Zero means "no change", and n >= 1 means exactly n threads, so simply
// pass those values through unchanged.
// For negative integers, subtract the absolute value from the total number
// of available cores (denoting all but n cores). If n == number of cores,
// of available cores (denoting all but n cores). If |n| >= number of cores,
// clamp to 1 to set single-threaded mode.
return n >= 0 ? n : std::max<int>(1, n + WorkGetPhysicalConcurrencyLimit());
}
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2 changes: 2 additions & 0 deletions pxr/imaging/plugin/hdEmbree/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,7 @@ pxr_plugin(hdEmbree
PUBLIC_CLASSES
config
instancer
light
mesh
meshSamplers
renderBuffer
Expand All @@ -45,6 +46,7 @@ pxr_plugin(hdEmbree
renderParam.h

PRIVATE_CLASSES
debugCodes
implicitSurfaceSceneIndexPlugin

RESOURCE_FILES
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20 changes: 20 additions & 0 deletions pxr/imaging/plugin/hdEmbree/debugCodes.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
//
// Copyright 2024 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#include "pxr/pxr.h"
#include "pxr/imaging/plugin/hdEmbree/debugCodes.h"

#include "pxr/base/tf/debug.h"
#include "pxr/base/tf/registryManager.h"

PXR_NAMESPACE_OPEN_SCOPE

TF_REGISTRY_FUNCTION(TfDebug)
{
TF_DEBUG_ENVIRONMENT_SYMBOL(HDEMBREE_LIGHT_CREATE, "Creation of HdEmbree lights");
}

PXR_NAMESPACE_CLOSE_SCOPE
21 changes: 21 additions & 0 deletions pxr/imaging/plugin/hdEmbree/debugCodes.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
//
// Copyright 2024 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#ifndef PXR_IMAGING_PLUGIN_HD_EMBREE_DEBUG_CODES_H
#define PXR_IMAGING_PLUGIN_HD_EMBREE_DEBUG_CODES_H

#include "pxr/pxr.h"
#include "pxr/base/tf/debug.h"

PXR_NAMESPACE_OPEN_SCOPE

TF_DEBUG_CODES(
HDEMBREE_LIGHT_CREATE
);

PXR_NAMESPACE_CLOSE_SCOPE

#endif // PXR_IMAGING_PLUGIN_HD_EMBREE_DEBUG_CODES_H
236 changes: 236 additions & 0 deletions pxr/imaging/plugin/hdEmbree/light.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,236 @@
//
// Copyright 2024 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://openusd.org/license.
//
#include "pxr/imaging/plugin/hdEmbree/light.h"

#include "light.h"
#include "pxr/imaging/plugin/hdEmbree/debugCodes.h"
#include "pxr/imaging/plugin/hdEmbree/renderParam.h"
#include "pxr/imaging/plugin/hdEmbree/renderer.h"

#include "pxr/imaging/hd/sceneDelegate.h"
#include "pxr/imaging/hio/image.h"

#include <embree3/rtcore_buffer.h>
#include <embree3/rtcore_scene.h>

#include <fstream>
#include <sstream>
#include <vector>

namespace {

PXR_NAMESPACE_USING_DIRECTIVE

HdEmbree_LightTexture
_LoadLightTexture(std::string const& path)
{
if (path.empty()) {
return HdEmbree_LightTexture();
}

HioImageSharedPtr img = HioImage::OpenForReading(path);
if (!img) {
return HdEmbree_LightTexture();
}

int width = img->GetWidth();
int height = img->GetHeight();

std::vector<GfVec3f> pixels(width * height * 3.0f);

HioImage::StorageSpec storage;
storage.width = width;
storage.height = height;
storage.depth = 1;
storage.format = HioFormatFloat32Vec3;
storage.data = &pixels.front();

if (img->Read(storage)) {
return {std::move(pixels), width, height};
}
TF_WARN("Could not read image %s", path.c_str());
return { std::vector<GfVec3f>(), 0, 0 };
}


void
_SyncLightTexture(const SdfPath& id, HdEmbree_LightData& light, HdSceneDelegate *sceneDelegate)
{
std::string path;
if (VtValue textureValue = sceneDelegate->GetLightParamValue(
id, HdLightTokens->textureFile);
textureValue.IsHolding<SdfAssetPath>()) {
SdfAssetPath texturePath =
textureValue.UncheckedGet<SdfAssetPath>();
path = texturePath.GetResolvedPath();
if (path.empty()) {
path = texturePath.GetAssetPath();
}
}
light.texture = _LoadLightTexture(path);
}


} // anonymous namespace
PXR_NAMESPACE_OPEN_SCOPE

HdEmbree_Light::HdEmbree_Light(SdfPath const& id, TfToken const& lightType)
: HdLight(id) {
if (id.IsEmpty()) {
return;
}

TF_DEBUG(HDEMBREE_LIGHT_CREATE).Msg("Creating light %s: %s\n", id.GetText(), lightType.GetText());

// Set the variant to the right type - Sync will fill rest of data
if (lightType == HdSprimTypeTokens->cylinderLight) {
_lightData.lightVariant = HdEmbree_Cylinder();
} else if (lightType == HdSprimTypeTokens->diskLight) {
_lightData.lightVariant = HdEmbree_Disk();
} else if (lightType == HdSprimTypeTokens->domeLight) {
_lightData.lightVariant = HdEmbree_Dome();
} else if (lightType == HdSprimTypeTokens->rectLight) {
// Get shape parameters
_lightData.lightVariant = HdEmbree_Rect();
} else if (lightType == HdSprimTypeTokens->sphereLight) {
_lightData.lightVariant = HdEmbree_Sphere();
} else {
TF_WARN("HdEmbree - Unrecognized light type: %s", lightType.GetText());
_lightData.lightVariant = HdEmbree_UnknownLight();
}
}

HdEmbree_Light::~HdEmbree_Light() = default;

void
HdEmbree_Light::Sync(HdSceneDelegate *sceneDelegate,
HdRenderParam *renderParam, HdDirtyBits *dirtyBits)
{
HD_TRACE_FUNCTION();
HF_MALLOC_TAG_FUNCTION();

HdEmbreeRenderParam *embreeRenderParam =
static_cast<HdEmbreeRenderParam*>(renderParam);

// calling this bumps the scene version and causes a re-render
embreeRenderParam->AcquireSceneForEdit();

SdfPath const& id = GetId();

// Get _lightData's transform. We'll only consider the first time sample for now
HdTimeSampleArray<GfMatrix4d, 1> xformSamples;
sceneDelegate->SampleTransform(id, &xformSamples);
_lightData.xformLightToWorld = GfMatrix4f(xformSamples.values[0]);
_lightData.xformWorldToLight = _lightData.xformLightToWorld.GetInverse();
_lightData.normalXformLightToWorld =
_lightData.xformWorldToLight.ExtractRotationMatrix().GetTranspose();

// Store luminance parameters
_lightData.intensity = sceneDelegate->GetLightParamValue(
id, HdLightTokens->intensity).GetWithDefault(1.0f);
_lightData.diffuse = sceneDelegate->GetLightParamValue(
id, HdLightTokens->diffuse).GetWithDefault(1.0f);
_lightData.exposure = sceneDelegate->GetLightParamValue(
id, HdLightTokens->exposure).GetWithDefault(0.0f);
_lightData.color = sceneDelegate->GetLightParamValue(
id, HdLightTokens->color).GetWithDefault(GfVec3f{1.0f, 1.0f, 1.0f});
_lightData.normalize = sceneDelegate->GetLightParamValue(
id, HdLightTokens->normalize).GetWithDefault(false);
_lightData.colorTemperature = sceneDelegate->GetLightParamValue(
id, HdLightTokens->colorTemperature).GetWithDefault(6500.0f);
_lightData.enableColorTemperature = sceneDelegate->GetLightParamValue(
id, HdLightTokens->enableColorTemperature).GetWithDefault(false);

// Get visibility
_lightData.visible = sceneDelegate->GetVisible(id);

// Switch on the _lightData type and pull the relevant attributes from the scene
// delegate
std::visit([this, &id, &sceneDelegate](auto& typedLight) {
using T = std::decay_t<decltype(typedLight)>;
if constexpr (std::is_same_v<T, HdEmbree_UnknownLight>) {
// Do nothing
} else if constexpr (std::is_same_v<T, HdEmbree_Cylinder>) {
typedLight = HdEmbree_Cylinder{
sceneDelegate->GetLightParamValue(id, HdLightTokens->radius)
.GetWithDefault(0.5f),
sceneDelegate->GetLightParamValue(id, HdLightTokens->length)
.GetWithDefault(1.0f),
};
} else if constexpr (std::is_same_v<T, HdEmbree_Disk>) {
typedLight = HdEmbree_Disk{
sceneDelegate->GetLightParamValue(id, HdLightTokens->radius)
.GetWithDefault(0.5f),
};
} else if constexpr (std::is_same_v<T, HdEmbree_Dome>) {
typedLight = HdEmbree_Dome{};
_SyncLightTexture(id, _lightData, sceneDelegate);
} else if constexpr (std::is_same_v<T, HdEmbree_Rect>) {
typedLight = HdEmbree_Rect{
sceneDelegate->GetLightParamValue(id, HdLightTokens->width)
.Get<float>(),
sceneDelegate->GetLightParamValue(id, HdLightTokens->height)
.Get<float>(),
};
_SyncLightTexture(id, _lightData, sceneDelegate);
} else if constexpr (std::is_same_v<T, HdEmbree_Sphere>) {
typedLight = HdEmbree_Sphere{
sceneDelegate->GetLightParamValue(id, HdLightTokens->radius)
.GetWithDefault(0.5f),
};
} else {
static_assert(false, "non-exhaustive _LightVariant visitor");
}
}, _lightData.lightVariant);

if (const auto value = sceneDelegate->GetLightParamValue(
id, HdLightTokens->shapingFocus);
value.IsHolding<float>()) {
_lightData.shaping.focus = value.UncheckedGet<float>();
}

if (const auto value = sceneDelegate->GetLightParamValue(
id, HdLightTokens->shapingFocusTint);
value.IsHolding<GfVec3f>()) {
_lightData.shaping.focusTint = value.UncheckedGet<GfVec3f>();
}

if (const auto value = sceneDelegate->GetLightParamValue(
id, HdLightTokens->shapingConeAngle);
value.IsHolding<float>()) {
_lightData.shaping.coneAngle = value.UncheckedGet<float>();
}

if (const auto value = sceneDelegate->GetLightParamValue(
id, HdLightTokens->shapingConeSoftness);
value.IsHolding<float>()) {
_lightData.shaping.coneSoftness = value.UncheckedGet<float>();
}

HdEmbreeRenderer *renderer = embreeRenderParam->GetRenderer();
renderer->AddLight(id, this);

*dirtyBits &= ~HdLight::AllDirty;
}

HdDirtyBits
HdEmbree_Light::GetInitialDirtyBitsMask() const
{
return HdLight::AllDirty;
}

void
HdEmbree_Light::Finalize(HdRenderParam *renderParam)
{
auto* embreeParam = static_cast<HdEmbreeRenderParam*>(renderParam);

// Remove from renderer's light map
HdEmbreeRenderer *renderer = embreeParam->GetRenderer();
renderer->RemoveLight(GetId(), this);
}

PXR_NAMESPACE_CLOSE_SCOPE
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