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HdPrman seems to always orient dome lights on the Z- axis regardless of if the stage is oriented on Z up or Y up. Even when the scene is set to Z up the dome draws as upside down vs how Usdview orients the camera.
Steps to Reproduce
Create a scene with a dome light and texture and stage metadata set to Y up.
Render with HdPrman and check dome orientation via the texture.
System Information (OS, Hardware)
CentOs7
Package Versions
Usd19.07
Build Flags
The text was updated successfully, but these errors were encountered:
Update hdPrman to correctly transform lights. The previous work in change 1970330 didn't take into account texture orientation.
This change matches the newly defined USD spec, which matches the OpenEXR environment map conventions.
Currently only the dome light is special-cased with all other light types using the same orient transform. If we add support for PxrEnvDayLight, that will need to be special-cased as well.
For #938
(Internal change: 2002994)
Description of Issue
As per this post on the forums : https://groups.google.com/d/msg/usd-interest/w2TLrpVVZvQ/wQuUOqQvCQAJ
HdPrman seems to always orient dome lights on the Z- axis regardless of if the stage is oriented on Z up or Y up. Even when the scene is set to Z up the dome draws as upside down vs how Usdview orients the camera.
Steps to Reproduce
System Information (OS, Hardware)
CentOs7
Package Versions
Usd19.07
Build Flags
The text was updated successfully, but these errors were encountered: