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Space Station 8

Pixel Vision 8

Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.

Quick Start Guide

I've tried my best to make compiling Space Station 8 from the source as easy as possible. While you can learn more about this in the docs, here is the quickest way to build PV8 from scratch:

Before you get started, you are going to want to install .Net 5, NodeJS, and an IDE like Visual Studio Code.

  1. Clone the main repo > git clone https://github.com/PixelVision8/PixelVision8.git
  2. Install the NodeJS dependencies > npm install
  3. Run the default Gulp action > gulp
  4. Launch the .dll manually dotnet App/bin/Debug/net5.0/SpaceStation8.dll

If you want to build Space Station 8's executables, you can use the Gulp action > gulp package. This will create a new Releases/Final/ folder, and inside, you'll zip files for Windows, Mac, and Linux. I call the task via a custom GitHub Action to build and upload Space Station 8 releases to this repo.

Finally, you can use Visual Studio Code to debug a build by running one of the custom tasks included in the .vscode folder.

Credits

Space Station was created by Jesse Freeman (@jessefreeman) in collaboration with Ben Maksym (@CastPixel) for art.

License

Space Station 8 and Pixel Vision 8 is Licensed under the Microsoft Public License (MS-PL) License. See the LICENSE file in the project root for complete license information.

Pixel Vision 8 is Copyright (c) 2017-2021 Jesse Freeman. All rights reserved.