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Target_audience

Andrew McWatters edited this page Jul 21, 2020 · 3 revisions

Target audience

Technical

Grid was designed to create 2D multiplayer games, scaling all the way from 1 player for singleplayer experiences, to 16 players at 60-144 tick, to 1,000 concurrent players per instance at low tick rates. It aims for the lattermost as a performance benchmark, so that scaling down to lower player counts is easy to do.

Personal and professional

Grid is a small game engine, written primarily by one author, with contributions from international volunteers. It is designed with solo game developers in mind, with features for professional small studios such that worldwide distribution is easy, and deployment to cloud environments is possible with first-party support.

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