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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#230529
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PlayFab SDK Team authored and PlayFab SDK Team committed May 30, 2023
2 parents 7ea22fd + d80e2d4 commit 85b81ee
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Showing 7 changed files with 97 additions and 17 deletions.
44 changes: 42 additions & 2 deletions PlayFabSDK/source/PlayFabMultiplayerModels.cs
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,7 @@ public enum AzureVmFamily
Fsv2,
Dasv4,
Dav4,
Dadsv5,
Eav4,
Easv4,
Ev4,
Expand Down Expand Up @@ -157,6 +158,10 @@ public enum AzureVmSize
Standard_D4a_v4,
Standard_D8a_v4,
Standard_D16a_v4,
Standard_D2ads_v5,
Standard_D4ads_v5,
Standard_D8ads_v5,
Standard_D16ads_v5,
Standard_E2a_v4,
Standard_E4a_v4,
Standard_E8a_v4,
Expand Down Expand Up @@ -2633,7 +2638,7 @@ public class GetMultiplayerServerDetailsResponse : PlayFabResultCommon
public string FQDN ;

/// <summary>
/// The IPv4 address of the virtual machine that is hosting this multiplayer server.
/// The public IPv4 address of the virtual machine that is hosting this multiplayer server.
/// </summary>
public string IPV4Address ;

Expand All @@ -2647,6 +2652,11 @@ public class GetMultiplayerServerDetailsResponse : PlayFabResultCommon
/// </summary>
public List<Port> Ports ;

/// <summary>
/// The list of public Ipv4 addresses associated with the server.
/// </summary>
public List<PublicIpAddress> PublicIPV4Addresses ;

/// <summary>
/// The region the multiplayer server is located in.
/// </summary>
Expand Down Expand Up @@ -4285,6 +4295,25 @@ public enum ProtocolType
UDP
}

public class PublicIpAddress
{
/// <summary>
/// FQDN of the public IP
/// </summary>
public string FQDN ;

/// <summary>
/// Server IP Address
/// </summary>
public string IpAddress ;

/// <summary>
/// Routing Type of the public IP.
/// </summary>
public string RoutingType ;

}

public class QosServer
{
/// <summary>
Expand Down Expand Up @@ -4506,7 +4535,7 @@ public class RequestMultiplayerServerResponse : PlayFabResultCommon
public string FQDN ;

/// <summary>
/// The IPv4 address of the virtual machine that is hosting this multiplayer server.
/// The public IPv4 address of the virtual machine that is hosting this multiplayer server.
/// </summary>
public string IPV4Address ;

Expand All @@ -4520,6 +4549,11 @@ public class RequestMultiplayerServerResponse : PlayFabResultCommon
/// </summary>
public List<Port> Ports ;

/// <summary>
/// The list of public Ipv4 addresses associated with the server.
/// </summary>
public List<PublicIpAddress> PublicIPV4Addresses ;

/// <summary>
/// The region the multiplayer server is located in.
/// </summary>
Expand Down Expand Up @@ -4579,6 +4613,12 @@ public class RolloverContainerRegistryCredentialsResponse : PlayFabResultCommon

}

public enum RoutingType
{
Microsoft,
Internet
}

public class Schedule
{
/// <summary>
Expand Down
4 changes: 2 additions & 2 deletions PlayFabSDK/source/PlayFabSDK.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabAllSDK</PackageId>
<Version>1.153.230512</Version>
<Version>1.154.230529</Version>
<Title>PlayFab CSharp Sdk</Title>
<Authors>Microsoft</Authors>
<Owners>Microsoft</Owners>
Expand All @@ -21,7 +21,7 @@
<Company>PlayFab</Company>
<Product>PlayFabSDK</Product>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#230512</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#230529</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
Expand Down
6 changes: 3 additions & 3 deletions PlayFabSDK/source/PlayFabSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ namespace PlayFab
{
public class PlayFabSettings
{
public const string SdkVersion = "1.153.230512";
public const string BuildIdentifier = "adobuild_csharpsdk_115";
public const string SdkVersionString = "CSharpSDK-1.153.230512";
public const string SdkVersion = "1.154.230529";
public const string BuildIdentifier = "adobuild_csharpsdk_114";
public const string SdkVersionString = "CSharpSDK-1.154.230529";
/// <summary> This is only for customers running a private cluster. Generally you shouldn't touch this </summary>
public static string DefaultProductionEnvironmentUrl = "playfabapi.com";

Expand Down
6 changes: 3 additions & 3 deletions Plugins/CloudScript/source/PlayFabCloudScriptPlugin.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabCloudScriptPlugin</PackageId>
<Version>1.153.230512-alpha</Version>
<Version>1.154.230529-alpha</Version>
<Title>PlayFab CSharp CloudScript Plugin</Title>
<Authors>Microsoft</Authors>
<Owners>Microsoft</Owners>
Expand All @@ -21,7 +21,7 @@
<Product>PlayFabCloudScriptPlugin</Product>
<Copyright>Copyright 2023</Copyright>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#230512</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#230529</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
Expand All @@ -45,7 +45,7 @@
</PropertyGroup>

<ItemGroup>
<PackageReference Include="PlayFabAllSDK" Version="1.153.230512" />
<PackageReference Include="PlayFabAllSDK" Version="1.154.230529" />
</ItemGroup>

</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,7 @@ public enum AzureVmFamily
Fsv2,
Dasv4,
Dav4,
Dadsv5,
Eav4,
Easv4,
Ev4,
Expand Down Expand Up @@ -157,6 +158,10 @@ public enum AzureVmSize
Standard_D4a_v4,
Standard_D8a_v4,
Standard_D16a_v4,
Standard_D2ads_v5,
Standard_D4ads_v5,
Standard_D8ads_v5,
Standard_D16ads_v5,
Standard_E2a_v4,
Standard_E4a_v4,
Standard_E8a_v4,
Expand Down Expand Up @@ -2633,7 +2638,7 @@ public class GetMultiplayerServerDetailsResponse : PlayFabResultCommon
public string FQDN ;

/// <summary>
/// The IPv4 address of the virtual machine that is hosting this multiplayer server.
/// The public IPv4 address of the virtual machine that is hosting this multiplayer server.
/// </summary>
public string IPV4Address ;

Expand All @@ -2647,6 +2652,11 @@ public class GetMultiplayerServerDetailsResponse : PlayFabResultCommon
/// </summary>
public List<Port> Ports ;

/// <summary>
/// The list of public Ipv4 addresses associated with the server.
/// </summary>
public List<PublicIpAddress> PublicIPV4Addresses ;

/// <summary>
/// The region the multiplayer server is located in.
/// </summary>
Expand Down Expand Up @@ -4285,6 +4295,25 @@ public enum ProtocolType
UDP
}

public class PublicIpAddress
{
/// <summary>
/// FQDN of the public IP
/// </summary>
public string FQDN ;

/// <summary>
/// Server IP Address
/// </summary>
public string IpAddress ;

/// <summary>
/// Routing Type of the public IP.
/// </summary>
public string RoutingType ;

}

public class QosServer
{
/// <summary>
Expand Down Expand Up @@ -4506,7 +4535,7 @@ public class RequestMultiplayerServerResponse : PlayFabResultCommon
public string FQDN ;

/// <summary>
/// The IPv4 address of the virtual machine that is hosting this multiplayer server.
/// The public IPv4 address of the virtual machine that is hosting this multiplayer server.
/// </summary>
public string IPV4Address ;

Expand All @@ -4520,6 +4549,11 @@ public class RequestMultiplayerServerResponse : PlayFabResultCommon
/// </summary>
public List<Port> Ports ;

/// <summary>
/// The list of public Ipv4 addresses associated with the server.
/// </summary>
public List<PublicIpAddress> PublicIPV4Addresses ;

/// <summary>
/// The region the multiplayer server is located in.
/// </summary>
Expand Down Expand Up @@ -4579,6 +4613,12 @@ public class RolloverContainerRegistryCredentialsResponse : PlayFabResultCommon

}

public enum RoutingType
{
Microsoft,
Internet
}

public class Schedule
{
/// <summary>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
<FileAlignment>512</FileAlignment>

<PackageId>PlayFabAllSDK</PackageId>
<Version>1.153.230512</Version>
<Version>1.154.230529</Version>
<Title>PlayFab CSharp Sdk</Title>
<Authors>Microsoft</Authors>
<Owners>Microsoft</Owners>
Expand All @@ -21,7 +21,7 @@
<Company>PlayFab</Company>
<Product>PlayFabSDK</Product>
<PackageTags>PlayFab, Baas, Paas, JSON, REST, HTTP, SSL, API, cloud, liveops, game, gamedev, native</PackageTags>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#230512</PackageReleaseNotes>
<PackageReleaseNotes>https://docs.microsoft.com/gaming/playfab/release-notes#230529</PackageReleaseNotes>
<NeutralLanguage>en</NeutralLanguage>
<AssemblyVersion>1</AssemblyVersion>
<FileVersion>1</FileVersion>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ namespace PlayFab
{
public class PlayFabSettings
{
public const string SdkVersion = "1.153.230512";
public const string BuildIdentifier = "adobuild_csharpsdk_115";
public const string SdkVersionString = "CSharpSDK-1.153.230512";
public const string SdkVersion = "1.154.230529";
public const string BuildIdentifier = "adobuild_csharpsdk_114";
public const string SdkVersionString = "CSharpSDK-1.154.230529";
/// <summary> This is only for customers running a private cluster. Generally you shouldn't touch this </summary>
public static string DefaultProductionEnvironmentUrl = "playfabapi.com";

Expand Down

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