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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#230804
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PlayFab SDK Team authored and PlayFab SDK Team committed Aug 7, 2023
2 parents 7c36390 + af03034 commit a3611ce
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Showing 18 changed files with 40 additions and 36 deletions.
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@@ -1 +1 @@
namespace PlayFab.PfEditor { public static partial class PlayFabEditorHelper { public static string EDEX_VERSION = "2.172.230721"; } }
namespace PlayFab.PfEditor { public static partial class PlayFabEditorHelper { public static string EDEX_VERSION = "2.173.230804"; } }
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Expand Up @@ -1670,7 +1670,7 @@ public static void RegisterForIOSPushNotification(RegisterForIOSPushNotification

/// <summary>
/// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which
/// require an authenticated user. You must supply either a username or an email address.
/// require an authenticated user. You must supply a username and an email address.
/// </summary>
public static void RegisterPlayFabUser(RegisterPlayFabUserRequest request, Action<RegisterPlayFabUserResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
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Expand Up @@ -1462,7 +1462,7 @@ public void RegisterForIOSPushNotification(RegisterForIOSPushNotificationRequest

/// <summary>
/// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which
/// require an authenticated user. You must supply either a username or an email address.
/// require an authenticated user. You must supply a username and an email address.
/// </summary>
public void RegisterPlayFabUser(RegisterPlayFabUserRequest request, Action<RegisterPlayFabUserResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
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Expand Up @@ -156,7 +156,7 @@ public class CatalogConfig : PlayFabBaseModel
/// </summary>
public List<string> Platforms;
/// <summary>
/// A set of player entity keys that are allowed to review content. There is a maximum of 64 entities that can be added.
/// A set of player entity keys that are allowed to review content. There is a maximum of 128 entities that can be added.
/// </summary>
public List<EntityKey> ReviewerEntities;
/// <summary>
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Expand Up @@ -1752,15 +1752,16 @@ public class FindFriendLobbiesRequest : PlayFabRequestCommon
/// (less than). The left-hand side of each OData logical expression should be either a search property key (e.g.
/// string_key1, number_key3, etc) or one of the pre-defined search keys all of which must be prefixed by "lobby/":
/// lobby/memberCount (number of players in a lobby), lobby/maxMemberCount (maximum number of players allowed in a lobby),
/// lobby/membershipLock (must equal 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember
/// (required to equal "true").
/// lobby/memberCountRemaining (remaining number of players who can be allowed in a lobby), lobby/membershipLock (must equal
/// 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember (required to equal "true").
/// </summary>
public string Filter;
/// <summary>
/// OData style string that contains sorting for this query in either ascending ("asc") or descending ("desc") order.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc" and
/// "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 = 5}` can be used to sort by distance
/// from the given number. This field only supports either one sort clause or one distance clause.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc",
/// "lobby/memberCountRemaining desc" and "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 =
/// 5}` can be used to sort by distance from the given number. This field only supports either one sort clause or one
/// distance clause.
/// </summary>
public string OrderBy;
/// <summary>
Expand Down Expand Up @@ -1802,15 +1803,16 @@ public class FindLobbiesRequest : PlayFabRequestCommon
/// (less than). The left-hand side of each OData logical expression should be either a search property key (e.g.
/// string_key1, number_key3, etc) or one of the pre-defined search keys all of which must be prefixed by "lobby/":
/// lobby/memberCount (number of players in a lobby), lobby/maxMemberCount (maximum number of players allowed in a lobby),
/// lobby/membershipLock (must equal 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember
/// (required to equal "true").
/// lobby/memberCountRemaining (remaining number of players who can be allowed in a lobby), lobby/membershipLock (must equal
/// 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember (required to equal "true").
/// </summary>
public string Filter;
/// <summary>
/// OData style string that contains sorting for this query in either ascending ("asc") or descending ("desc") order.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc" and
/// "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 = 5}` can be used to sort by distance
/// from the given number. This field only supports either one sort clause or one distance clause.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc",
/// "lobby/memberCountRemaining desc" and "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 =
/// 5}` can be used to sort by distance from the given number. This field only supports either one sort clause or one
/// distance clause.
/// </summary>
public string OrderBy;
/// <summary>
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Expand Up @@ -9,7 +9,7 @@ namespace PlayFab
{
/// <summary>
/// All PlayFab entities have profiles, which hold top-level properties about the entity. These APIs give you the tools
/// needed to manage entity profiles. The Master Player APIs allow you to perform operations on a master player account
/// needed to manage entity profiles.
/// </summary>
public static class PlayFabProfilesAPI
{
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Expand Up @@ -10,7 +10,7 @@ namespace PlayFab
{
/// <summary>
/// All PlayFab entities have profiles, which hold top-level properties about the entity. These APIs give you the tools
/// needed to manage entity profiles. The Master Player APIs allow you to perform operations on a master player account
/// needed to manage entity profiles.
/// </summary>
public class PlayFabProfilesInstanceAPI : IPlayFabInstanceApi
{
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Expand Up @@ -43,9 +43,9 @@ static PlayFabSettings() { }
/// </summary>
public static readonly PlayFabAuthenticationContext staticPlayer = new PlayFabAuthenticationContext();

public const string SdkVersion = "2.172.230721";
public const string SdkVersion = "2.173.230804";
public const string BuildIdentifier = "adobuild_unitysdk_167";
public const string VersionString = "UnitySDK-2.172.230721";
public const string VersionString = "UnitySDK-2.173.230804";

public const string DefaultPlayFabApiUrl = "playfabapi.com";

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@@ -1 +1 @@
namespace PlayFab.PfEditor { public static partial class PlayFabEditorHelper { public static string EDEX_VERSION = "2.172.230721"; } }
namespace PlayFab.PfEditor { public static partial class PlayFabEditorHelper { public static string EDEX_VERSION = "2.173.230804"; } }
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Expand Up @@ -1670,7 +1670,7 @@ public static void RegisterForIOSPushNotification(RegisterForIOSPushNotification

/// <summary>
/// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which
/// require an authenticated user. You must supply either a username or an email address.
/// require an authenticated user. You must supply a username and an email address.
/// </summary>
public static void RegisterPlayFabUser(RegisterPlayFabUserRequest request, Action<RegisterPlayFabUserResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
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Expand Up @@ -1462,7 +1462,7 @@ public void RegisterForIOSPushNotification(RegisterForIOSPushNotificationRequest

/// <summary>
/// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which
/// require an authenticated user. You must supply either a username or an email address.
/// require an authenticated user. You must supply a username and an email address.
/// </summary>
public void RegisterPlayFabUser(RegisterPlayFabUserRequest request, Action<RegisterPlayFabUserResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
{
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Expand Up @@ -156,7 +156,7 @@ public class CatalogConfig : PlayFabBaseModel
/// </summary>
public List<string> Platforms;
/// <summary>
/// A set of player entity keys that are allowed to review content. There is a maximum of 64 entities that can be added.
/// A set of player entity keys that are allowed to review content. There is a maximum of 128 entities that can be added.
/// </summary>
public List<EntityKey> ReviewerEntities;
/// <summary>
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Original file line number Diff line number Diff line change
Expand Up @@ -1752,15 +1752,16 @@ public class FindFriendLobbiesRequest : PlayFabRequestCommon
/// (less than). The left-hand side of each OData logical expression should be either a search property key (e.g.
/// string_key1, number_key3, etc) or one of the pre-defined search keys all of which must be prefixed by "lobby/":
/// lobby/memberCount (number of players in a lobby), lobby/maxMemberCount (maximum number of players allowed in a lobby),
/// lobby/membershipLock (must equal 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember
/// (required to equal "true").
/// lobby/memberCountRemaining (remaining number of players who can be allowed in a lobby), lobby/membershipLock (must equal
/// 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember (required to equal "true").
/// </summary>
public string Filter;
/// <summary>
/// OData style string that contains sorting for this query in either ascending ("asc") or descending ("desc") order.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc" and
/// "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 = 5}` can be used to sort by distance
/// from the given number. This field only supports either one sort clause or one distance clause.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc",
/// "lobby/memberCountRemaining desc" and "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 =
/// 5}` can be used to sort by distance from the given number. This field only supports either one sort clause or one
/// distance clause.
/// </summary>
public string OrderBy;
/// <summary>
Expand Down Expand Up @@ -1802,15 +1803,16 @@ public class FindLobbiesRequest : PlayFabRequestCommon
/// (less than). The left-hand side of each OData logical expression should be either a search property key (e.g.
/// string_key1, number_key3, etc) or one of the pre-defined search keys all of which must be prefixed by "lobby/":
/// lobby/memberCount (number of players in a lobby), lobby/maxMemberCount (maximum number of players allowed in a lobby),
/// lobby/membershipLock (must equal 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember
/// (required to equal "true").
/// lobby/memberCountRemaining (remaining number of players who can be allowed in a lobby), lobby/membershipLock (must equal
/// 'Unlocked' or 'Locked'), lobby/amOwner (required to equal "true"), lobby/amMember (required to equal "true").
/// </summary>
public string Filter;
/// <summary>
/// OData style string that contains sorting for this query in either ascending ("asc") or descending ("desc") order.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc" and
/// "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 = 5}` can be used to sort by distance
/// from the given number. This field only supports either one sort clause or one distance clause.
/// OrderBy clauses are of the form "number_key1 asc" or the pre-defined search key "lobby/memberCount asc",
/// "lobby/memberCountRemaining desc" and "lobby/maxMemberCount desc". To sort by closest, a moniker `distance{number_key1 =
/// 5}` can be used to sort by distance from the given number. This field only supports either one sort clause or one
/// distance clause.
/// </summary>
public string OrderBy;
/// <summary>
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Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ namespace PlayFab
{
/// <summary>
/// All PlayFab entities have profiles, which hold top-level properties about the entity. These APIs give you the tools
/// needed to manage entity profiles. The Master Player APIs allow you to perform operations on a master player account
/// needed to manage entity profiles.
/// </summary>
public static class PlayFabProfilesAPI
{
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Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace PlayFab
{
/// <summary>
/// All PlayFab entities have profiles, which hold top-level properties about the entity. These APIs give you the tools
/// needed to manage entity profiles. The Master Player APIs allow you to perform operations on a master player account
/// needed to manage entity profiles.
/// </summary>
public class PlayFabProfilesInstanceAPI : IPlayFabInstanceApi
{
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Expand Up @@ -43,9 +43,9 @@ static PlayFabSettings() { }
/// </summary>
public static readonly PlayFabAuthenticationContext staticPlayer = new PlayFabAuthenticationContext();

public const string SdkVersion = "2.172.230721";
public const string SdkVersion = "2.173.230804";
public const string BuildIdentifier = "adobuild_unitysdk_167";
public const string VersionString = "UnitySDK-2.172.230721";
public const string VersionString = "UnitySDK-2.173.230804";

public const string DefaultPlayFabApiUrl = "playfabapi.com";

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