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Migrate to godot 4 #18
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Commits on Mar 5, 2023
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Add new font import This was done by opening upgraded project in editor for the first time
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Editor said that scene is "broken" when opening it for the first time Had to remake by hand
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By opening them in editor for the first time
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String ctor with int parameter was removed in godot 4
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Fix errors about get_owner() and get_name()
Those are built-in functions so rename our functions to avoid \ overriding them
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Reconnect element_changed signal Fix mixed tab/spaces
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Make camera less zoomed in on startup
Zoom values were inverted in godot 4
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Fix issues with parent class _ready()
In godot 3, parent class _ready() was implicitly called This is not the case for godot 4 anymore Add explicit calls to _ready() For towers and items, add separate init functions to avoid mistakes \ around forgetting super() calls in tower/item scripts
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Use width not height and divide by 4 not 2
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Don't need to call randomize() randi_range() was added to godot 4
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Commits on Mar 6, 2023
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Restore original animation speed Scale down pulse texture Fix tower preview modulate applying to range indicator as well, \ apply it only to tower visual
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YSort was removed in godot 4 Turn on y_sort_enabled for MobYSort node to approximate old effect
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