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a package for using mitmproxy/mitmweb/mitmdump to intercept traffic from nintendo consoles

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PretendoNetwork/mitmproxy-nintendo

Mitmproxy configuration for Pretendo

This repo contains configurations, scripts, and certificates for using mitmproxy/mitmweb/mitmdump to intercept traffic from Nintendo consoles, including the Wii U and the 3DS. It supports multiple operation modes, including redirecting requests to a local Pretendo Network server and collecting Wii U and 3DS network dumps.

Collecting network dumps

  1. Download and install Docker using the official guide.
  2. First, make sure to disable Inkay or Nimbus to ensure that you are connected to the official Nintendo Network servers. Then, download the right NoSSL patches for your console.
    • Wii U: Download this patch and copy it to your SD card as sd:/wiiu/environments/aroma/modules/setup/30_nossl.rpx. (Replace aroma with tiramisu if you use Tiramisu.)
    • 3DS: Download this patch and copy it to your microSD card as sd:/luma/sysmodules/0004013000002F02.ips.
  3. Configure your console to connect to the proxy server.
    • Wii U:
      1. Open System Settings => Internet => Connect to the Internet => Connections => (Your current internet connection) => Change Settings.
      2. Go to Proxy Settings => Set => OK => (Set the proxy server to your computer's IP address and the port to 8082) => Confirm => Don't Use Authentication.
    • 3DS:
      1. Open System Settings => Internet Settings => Connection Settings => (Your current connection) => Change Settings.
      2. Go to Proxy Settings => Yes => Detailed Setup => (Set the proxy server to your computer's IP address and the port to 8083) => OK => Don't Use Authentication.
  4. Copy the command that matches your console and paste it inside a terminal window to start the proxy server inside a Docker container.
    • Wii U: docker run -it --rm -p 8082:8082 -v ./dumps:/home/mitmproxy/dumps ghcr.io/pretendonetwork/mitmproxy-nintendo:wiiu mitmdump
    • 3DS: docker run -it --rm -p 8083:8083 -v ./dumps:/home/mitmproxy/dumps ghcr.io/pretendonetwork/mitmproxy-nintendo:3ds mitmdump
  5. Check your terminal window to make sure that your console is connecting to the proxy server. You should see some "client connect" and "client disonnect" messages.
  6. Do whatever activity you want to have in the network dump.
  7. Press Control and C in the terminal window to stop the proxy. This will create a network dump HAR file in the dumps folder, which you can find in the current folder that your terminal is running in (if you don't know, run the pwd command).
  8. Rename the HAR file (wiiu-latest.har or 3ds-latest.har) in the dumps folder to something descriptive.
    • Warning: If you don't rename the dump before restarting the proxy container, it will be overwritten!
  9. Go back to step 4 for your next network dump.
  10. Upload your HAR files to any public channel in the Pretendo Network Discord server to share them with the developers.
    • Note: Make sure to upload the HAR files directly so they can be automatically deleted and reuploaded in a private channel for the developers. Don't zip the folder.

When you are finished with collecting network dumps, go back into your console's Internet settings and disable the proxy server. For security reasons, please also delete the NoSSL patch you downloaded in step 2.

Local server redirection

Steps

  1. Choose a method below to run mitmproxy (Docker or local install).
  2. Set up your console to connect the the proxy (see below).

Running with Docker

This is the recommended way to run mitmproxy-nintendo because it always uses the latest image and is already set up with OpenSSL 1.1.1.

  1. Install Docker using the official instructions.
  2. Run a new Docker container using the ghcr.io/pretendonetwork/mitmproxy-nintendo image.
    • If you're not familiar with Docker, copy the docker run ... command from this script to get started. Then, open http://127.0.0.1:8081/ in your browser to access the mitmweb web interface for mitmproxy.
    • Note that if you delete the mitmproxy-pretendo-data volume, the mitmproxy server certificates will be regenerated and you will need to set up the SSL patches with your custom certificates again.

Rebuilding the Docker image

If you want to make modifications to the image, you need to rebuild it locally.

  1. Clone this repository to your computer (git clone https://github.com/PretendoNetwork/mitmproxy-nintendo.git).
  2. Use the ./start-docker.sh script to build and run the container. This build overwrites the version you downloaded from the container registry. This will take a few minutes the first time, but it will be cached for future builds.
    • You need to rebuild the container every time you change something here.

If you want to revert your local image to the published version, run docker pull ghcr.io/pretendonetwork/mitmproxy-nintendo.

Running locally

This method can be used if you don't want to install Docker or just generally prefer not to use Docker.

Note you may run into some issues depending your OpenSSL version. Many current Linux distributions now use OpenSSL 3.0.0 instead of 1.1.1. OpenSSL 3.0.0 disables protocols TLSv1.1 and earlier by default, but the console does not support TLSv1.2 or later. Because of this, HTTPS connections to the proxy will fail if mitmproxy is using OpenSSL 3.0.0.

  1. Install Python 3 and pip.
  2. Clone this repository to your computer (git clone https://github.com/PretendoNetwork/mitmproxy-nintendo.git).
  3. Create a virtual environment with python3 -m venv venv.
  4. Activate the virtual environment with . ./venv/bin/activate.
  5. Install mitmproxy with pip install mitmproxy.
    • Test that mitmproxy is working by running mitmproxy --version.
    • If the OpenSSL version is above 3.0.0, the console will fail to connect via HTTPS. Consider using the Docker container instead, or compile a custom version of OpenSSL and Python cryptography (see below).
  6. Run one of the launcher scripts (i.e. ./mitmproxy) to launch the mitmproxy server.

Running the launcher script will automatically load the Pretendo addon script. This will add the custom pretendo_* options to mitmproxy that allow you to redirect HTTP requests to your local server.

Console setup

  1. Install Pretendo Network patches on your console using the official guide:
    • Download the patches for Wii U or 3DS.
    • Skip creating a PNID on the official Pretendo server if you will be hosting your own server.
    • If you want to use Juxtaposition, you'll now need to recompile the patches with your custom certificate (see below).
  2. Configure your console to connect to the proxy using its system settings. Set the console's proxy server to your computer's IP address and the port to 8080.

Modifications

Compiling custom Pretendo patches

The Pretendo patches normally use a Let's Encrypt certificate for HTTPS connections, but you can modify them to use your mitmproxy certificate instead. Fortunately, it's pretty easy if you use Docker to compile the patches.

Wii U

  1. Clone the Inkay patcher (git clone https://github.com/PretendoNetwork/Inkay.git)
  2. Copy your mitmproxy certificate.
    • If you're using the Docker container, run docker run -it --rm -v mitmproxy-pretendo-data:/mnt busybox cat /mnt/mitmproxy-ca-cert.pem.
    • If you're running mitmproxy locally, run cat .mitmproxy/mitmproxy-ca-cert.pem.
  3. Replace the contents of ./Inkay/data/ca.pem with your mitmproxy certificate.
  4. Run docker build Inkay -t inkay-build to build the Inkay build environment.
  5. Run docker run -it --rm -v $(pwd)/Inkay:/app -w /app inkay-build to compile the patches.
  6. The compiled patch will be in ./Inkay/Inkay-pretendo.wps. Copy this patch to your SD card over FTPiiU by running ftp -u ftp://a:a@WIIU_IP/fs/vol/external01/wiiu/environments/aroma/plugins/Inkay-pretendo.wps ./Inkay/Inkay-pretendo.wps, replacing the WIIU_IP with your Wii U's IP address. This will replace the Pretendo patch with your version with custom certificates.
  7. Reboot your Wii U.

Due to Inkay's dependencies, it would be quite difficult to compile the patches without using Docker. If you don't want to install Docker, you could try forking the Inkay repository on GitHub, editing the data/ca.pem file in your fork, and building it with GitHub Actions.

If you want to revert back to the regular Pretendo Network patches, re-download them from the Inkay repository and upload them back to your Wii U.

3DS

Copy the mitmproxy-ca-cert.pem file to your microSD card as sd:/3ds/juxt-prod.pem.

Using a custom version of OpenSSL with mitmproxy

See the Dockerfile for the necessary build steps. If you are doing this on your primary system, be very careful to not mess with your system package manager's OpenSSL installation, as this would break everything that relies on OpenSSL. Make sure you use a custom prefix like /opt/openssl when compiling OpenSSL 1.1.1. Use the steps to install a custom build of Python cryptography in your mitmproxy virtual environment.

Permanently replacing server certificates

Notice: This method is deprecated and unsafe. Use a NoSSL patch instead.

If you want to intercept your console's HTTPS traffic with mitmproxy all the time without using the Pretendo patches, you will need to replace your console's server certificate with the mitmproxy certificate. Note that this is somewhat dangerous, as a corrupted certificate can brick your Home Menu. This should be safe using a coldboot CFW like CHBC, Tiramisu, or Aroma, but be aware of the risk.

  1. Back up all of your Wii U's certificates from /storage_mlc/sys/title/0005001b/10054000/content. This backup will be necessary to undo any modifications.
  2. Convert your mitmproxy certificate to the right format by running the command openssl x509 -in ./configuration/mitmproxy-ca-cert.pem -outform der -out CACERT_NINTENDO_CA_G3.der.
  3. Upload the created CACERT_NINTENDO_CA_G3.der file to /storage_mlc/sys/title/0005001b/10054000/content/scerts, replacing the original file.

To undo this modification, upload the backup files back to the content folder.

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a package for using mitmproxy/mitmweb/mitmdump to intercept traffic from nintendo consoles

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