Skip to content

Princely-O/Games-Gems-

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

61 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GAMES

Pace.

coming soon

  • This is a 3D first person game with smooth player tracking. Oh, and it takes place in space.
  • So far, I've created icy terrain with fog, snow, and other particle system effects.

Tesseract: Teleportation in Unity

  • Finally, teleportation.
  • Humanity has made strides in science and stuff, but frankly, nothing as epic as teleportation.
  • I added the scripts for how I accomplished the camera control and teleportation for reference.
  • Very satisfying when I got it to work the way I dreamt: https://youtu.be/d-4vett_AGM

Ninja Ark

Ninja Ark is a 2D game in Unity. The purpose of this game was to test the waters in Unity. It's kind of like an anime version of Arkanoid.

  • Using a rasengan (animated spiralling blue ball), the objective is to destroy character sprites.
  • Once hit, the characters take damage until they... well die.
  • Yes, he dies. (if you know you know)
  • Background music is phenomenal.
  • 'Lose' scene is a bit scary from the feedback I recieved.
  • Actually, the win scene is also terrifying I dont really know why I made them like that.

3D Graph animations

  • Strictly speaking, I did this for a class. But I definitely didn't need the particle system.
  • It was extra credit, but it turned out pretty nice so...here: https://youtu.be/9_XFwoZZCk0
  • Unity Hub should tell you what version of Unity you need to run/edit it.

RAPIDFIRE6

RapidFire6 is the 6th and only edition of the RapidFire series. Its is a modern 2D clone of Space Invaders. In particular, it goes crazy. The player, represented by a spaceship, will be able to steer within the screen space using the left and right arrow keys, while shooting lasers in the playspace.

  • Used Shuriken Particle System to simulate combustions and fuel thrusters. Enemies will fly in formation

  • Enemies will have an animation while in formation.

  • Enemies will be spawned outside the playspace and fly into their formation positions.

  • The background to the game will be animated and give the impression of being warped through space.

  • When a projectile strikes an object, it will play a strike animation.

  • Mind the score..

  • Sound will be generated by the following events: ○ player fires ○ enemy fires ○ player is destroyed ○ enemy is destroyed ○ player projectile strikes enemy ○ enemy projectile strikes player

  • Background music will also play during the game which the player will have the choice of selecting.

  • Used Shuriken Particle System to simulate combustions and fuel thrusters.

  • Created with Unity.

*I got a bunch of positive feedback about the 'trippiness' of the space scene...

THE CURRY OF LIFE

10 second timer, 60 spicy bowls of curry, unlimited chopsticks...

  • 2D one player ballistics type game.
  • Created using Python's Pygame library.
  • Sprite class is inherited by the player and other sprite classes.
  • Implements the Game class
    • Game class makes the logic for restarting the game much more refined.
  • Uses sprites class to create groups of sprites and checks for sprite collisions.

About

Games developed for the public's pleasure

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published