coming soon
- This is a 3D first person game with smooth player tracking. Oh, and it takes place in space.
- So far, I've created icy terrain with fog, snow, and other particle system effects.
- Finally, teleportation.
- Humanity has made strides in science and stuff, but frankly, nothing as epic as teleportation.
- I added the scripts for how I accomplished the camera control and teleportation for reference.
- Very satisfying when I got it to work the way I dreamt: https://youtu.be/d-4vett_AGM
Ninja Ark is a 2D game in Unity. The purpose of this game was to test the waters in Unity. It's kind of like an anime version of Arkanoid.
- Using a rasengan (animated spiralling blue ball), the objective is to destroy character sprites.
- Once hit, the characters take damage until they... well die.
- Yes, he dies. (if you know you know)
- Background music is phenomenal.
- 'Lose' scene is a bit scary from the feedback I recieved.
- Actually, the win scene is also terrifying I dont really know why I made them like that.
- Strictly speaking, I did this for a class. But I definitely didn't need the particle system.
- It was extra credit, but it turned out pretty nice so...here: https://youtu.be/9_XFwoZZCk0
- Unity Hub should tell you what version of Unity you need to run/edit it.
RapidFire6 is the 6th and only edition of the RapidFire series. Its is a modern 2D clone of Space Invaders. In particular, it goes crazy. The player, represented by a spaceship, will be able to steer within the screen space using the left and right arrow keys, while shooting lasers in the playspace.
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Used Shuriken Particle System to simulate combustions and fuel thrusters. Enemies will fly in formation
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Enemies will have an animation while in formation.
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Enemies will be spawned outside the playspace and fly into their formation positions.
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The background to the game will be animated and give the impression of being warped through space.
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When a projectile strikes an object, it will play a strike animation.
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Mind the score..
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Sound will be generated by the following events: ○ player fires ○ enemy fires ○ player is destroyed ○ enemy is destroyed ○ player projectile strikes enemy ○ enemy projectile strikes player
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Background music will also play during the game which the player will have the choice of selecting.
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Used Shuriken Particle System to simulate combustions and fuel thrusters.
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Created with Unity.
*I got a bunch of positive feedback about the 'trippiness' of the space scene...
10 second timer, 60 spicy bowls of curry, unlimited chopsticks...
- 2D one player ballistics type game.
- Created using Python's Pygame library.
- Sprite class is inherited by the player and other sprite classes.
- Implements the Game class
- Game class makes the logic for restarting the game much more refined.
- Uses sprites class to create groups of sprites and checks for sprite collisions.