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DiceLoss add weight per class parameter #7065

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myron opened this issue Sep 29, 2023 · 0 comments · Fixed by #7098 or #7158
Closed

DiceLoss add weight per class parameter #7065

myron opened this issue Sep 29, 2023 · 0 comments · Fixed by #7098 or #7158
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enhancement New feature or request Feature request

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@myron
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myron commented Sep 29, 2023

Currently DiceFocalLoss(), has "focal_weight", which reweights class contributions (but only for the focal loss part).
Similarly DiceCELoss(), has "ce_weight" parameter for the same thing of CE loss part.

  1. Let's standardize the naming of this argument to be the same for all losses, e.g. simply "weight"
  2. Let's add this "weight" parameters to DiceLoss() class, if provided to re-weights contributions of individual per-component dices. And modify DiceFocalLoss() and DiceCELoss() to propagate this "weight" to the Dice loss initialization.

This can be achieved by modifying DiceLoss() after this line

f: torch.Tensor = 1.0 - (2.0 * intersection + self.smooth_nr) / (denominator + self.smooth_dr)

with an additional code snippet (or similar)

        if self.weight is not None:
            # make sure the lengths of weights are equal to the number of classes
            class_weight: Optional[torch.Tensor] = None
            num_of_classes = target.shape[1]
            if isinstance(self.weight, (float, int)):
                class_weight = torch.as_tensor([self.weight] * num_of_classes)
            else:
                class_weight = torch.as_tensor(self.weight)

                if class_weight.shape[0] != num_of_classes:
                    raise ValueError(
                        """the length of the `weight` sequence should be the same as the number of classes.
                        If `include_background=False`, the weight should not include
                        the background category class 0."""
                    )
            if class_weight.min() < 0:
                raise ValueError("the value/values of the `weight` should be no less than 0.")

            f =  f * class_weight.to(f)


thank you

@wyli wyli added enhancement New feature or request Feature request labels Sep 29, 2023
KumoLiu added a commit to KumoLiu/MONAI that referenced this issue Oct 7, 2023
Signed-off-by: KumoLiu <yunl@nvidia.com>
@KumoLiu KumoLiu mentioned this issue Oct 7, 2023
7 tasks
@wyli wyli closed this as completed in #7098 Oct 8, 2023
wyli pushed a commit that referenced this issue Oct 8, 2023
Fixes #7065.

### Description
- standardize the naming to be simply "weight".
- add this "weight" parameter to `DiceLoss`.
### Types of changes
<!--- Put an `x` in all the boxes that apply, and remove the not
applicable items -->
- [x] Non-breaking change (fix or new feature that would not break
existing functionality).
- [ ] Breaking change (fix or new feature that would cause existing
functionality to change).
- [x] New tests added to cover the changes.
- [ ] Integration tests passed locally by running `./runtests.sh -f -u
--net --coverage`.
- [ ] Quick tests passed locally by running `./runtests.sh --quick
--unittests --disttests`.
- [x] In-line docstrings updated.
- [ ] Documentation updated, tested `make html` command in the `docs/`
folder.

---------

Signed-off-by: KumoLiu <yunl@nvidia.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
KumoLiu added a commit to KumoLiu/MONAI that referenced this issue Oct 24, 2023
Signed-off-by: KumoLiu <yunl@nvidia.com>
wyli pushed a commit that referenced this issue Oct 24, 2023
Fixes #7065

### Description
Remove `self.weight` in `DiceLoss` and `FocalLoss`

### Types of changes
<!--- Put an `x` in all the boxes that apply, and remove the not
applicable items -->
- [x] Non-breaking change (fix or new feature that would not break
existing functionality).
- [ ] Breaking change (fix or new feature that would cause existing
functionality to change).
- [ ] New tests added to cover the changes.
- [ ] Integration tests passed locally by running `./runtests.sh -f -u
--net --coverage`.
- [ ] Quick tests passed locally by running `./runtests.sh --quick
--unittests --disttests`.
- [ ] In-line docstrings updated.
- [ ] Documentation updated, tested `make html` command in the `docs/`
folder.

---------

Signed-off-by: KumoLiu <yunl@nvidia.com>
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