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FluidX3D v2.15 (framerate boost)

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@ProjectPhysX ProjectPhysX released this 09 Apr 19:47
· 66 commits to master since this release

Thank you for using FluidX3D! Update v2.15 boosts framerate in interactive graphics by 20-70%:

  • eliminated one frame memory copy and one clear frame operation in rendering chain
  • enabled g++ compiler optimizations for faster startup and higher rendering framerate

Bug fixes:

  • fixed bug in multithreaded sanity checks
  • fixed wrong unit conversion for thermal expansion coefficient
  • fixed density to pressure conversion in LBM units
  • fixed bug that raytracing kernel could lock up simulation
  • fixed minor visual artifacts with raytracing
  • fixed that console sometimes was not cleared before INTERACTIVE_GRAPHICS_ASCII rendering started

Have fun with the software!
-- Moritz