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Merge branch 'master' of https://github.com/Shfty/qodot-plugin
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Shfty committed Feb 6, 2020
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Expand Up @@ -19,7 +19,7 @@ Qodot extends the Godot editor to import Quake *.map* files, and provides an ext
- Extensible tree population
- Leverages the *.map* format's simple key/value property system
- Spawn custom entities and brushes
- Supports the [TrenchBroom](#trenchbroom) editor
- Supports the [TrenchBroom](https://github.com/Shfty/qodot-plugin/wiki/TrenchBroom) editor
- Simple, intuitive map editor with a strong feature set
- Includes a simple Qodot game preset
- Can be built upon with game-specific entities and brush properties
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## Extra Content

[The Qodot extra content repository](https://github.com/Shfty/qodot-example) contains a set of additional resources, such as map editor plugins, logo graphics, showcase content and screenshots.
[The Qodot extra content repository](https://github.com/Shfty/qodot-extras) contains a set of additional resources, such as map editor plugins, logo graphics, showcase content and screenshots.

## Qodot Elsewhere

[Discord - Qodot](https://discord.gg/c72WBuG)

[Reddit - Qodot](https://www.reddit.com/r/godot/comments/e41ldk/qodot_quake_map_file_support_for_godot/)

[Godot Forums - Qodot](https://godotforums.org/discussion/comment/30450#Comment_30450)
[Godot Forums - Qodot](https://godotforums.org/discussion/21573/qodot-quake-map-file-support-for-godot)

[Godot Asset Library - Qodot](https://godotengine.org/asset-library/asset/446)

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