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Qodot 1.7.0

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@Shfty Shfty released this 04 May 01:29
· 53 commits to master since this release

Qodot 1.7.0 introduces changes to its native library dependencies. Make sure to delete your existing addon folder before upgrading.

Features

  • Folded qodot-example repo into the main plugin
  • New example scenes with inline README nodes for the following functionality:
    • Geometry
    • Textures
    • Materials
    • Automatic PBR Textures
    • Special Textures
    • Baked GI
    • Baked Lightmaps
    • Worldspawn Layers
    • Basic Signal Wiring
    • Advanced Signal Wiring
    • TrenchBroom Group Hierarchy
    • Runtime Map Building

Fixes

  • Proper game name export for TrenchBroom game configuration file
  • Removed GDNativeLibrary and NativeScript resources in favor of generating them at runtime
    • Fixes missing library error on first install
    • Fixes missing library errors when exporting a project for a platform without the requisite libraries
    • Native libraries are now reloaded on every build if the QodotMap script is set to debug mode
  • Fix visual and collision issues when using more than one type of worldspawn layer