Qodot 1.7.0
Qodot 1.7.0 introduces changes to its native library dependencies. Make sure to delete your existing addon folder before upgrading.
Features
- Folded qodot-example repo into the main plugin
- New example scenes with inline README nodes for the following functionality:
- Geometry
- Textures
- Materials
- Automatic PBR Textures
- Special Textures
- Baked GI
- Baked Lightmaps
- Worldspawn Layers
- Basic Signal Wiring
- Advanced Signal Wiring
- TrenchBroom Group Hierarchy
- Runtime Map Building
Fixes
- Proper game name export for TrenchBroom game configuration file
- Removed GDNativeLibrary and NativeScript resources in favor of generating them at runtime
- Fixes missing library error on first install
- Fixes missing library errors when exporting a project for a platform without the requisite libraries
- Native libraries are now reloaded on every build if the QodotMap script is set to debug mode
- Fix visual and collision issues when using more than one type of worldspawn layer