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chore: associate action emitter with action
This required some refactoring and allowed me to improve object creation code & simplify battle action creation
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,32 @@ | ||
package io.rpg.model.actions; | ||
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import io.rpg.model.actions.condition.Condition; | ||
import io.rpg.model.object.GameObject; | ||
import org.jetbrains.annotations.NotNull; | ||
import org.jetbrains.annotations.Nullable; | ||
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public abstract class BaseAction implements Action { | ||
@Nullable | ||
private final Condition condition; | ||
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@Nullable | ||
private GameObject emitter; | ||
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public BaseAction(@Nullable Condition condition) { | ||
this.condition = condition; | ||
} | ||
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@Nullable | ||
public Condition getCondition() { | ||
return condition; | ||
} | ||
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public void setEmitter(GameObject emitter) { | ||
this.emitter = emitter; | ||
} | ||
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@Nullable | ||
public GameObject getEmitter() { | ||
return emitter; | ||
} | ||
} |
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