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New translations i18n.properties (Portuguese, Brazilian)
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bubblobill committed Oct 20, 2024
1 parent e2d44be commit f7bd33b
Showing 1 changed file with 33 additions and 33 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ Button.runmacro = EXECUTAR MACRO
Button.hide = Ocultar

Label.lights = Vision\:
Label.name = Nome\:
Label.name = Nome
Label.gmname = Nome pro Mestre\:
Label.speechName = Speech Bubble Name\:
Label.optional = Opcional
Expand Down Expand Up @@ -184,9 +184,9 @@ Label.image.choose = Escolher Imagem
Label.table.import = Importar tabela
Label.table.export = Exportar tabela
Label.preview = Pré-visualização
Label.foreground = Primeiro plano\:
Label.foreground = Primeiro plano
Label.background = Background\:
Label.showbackground = Mostrar Fundo\:
Label.showbackground = Mostrar Fundo
Label.showBorder = Show Border
Label.borderWidth = Border Width
Label.border.color = Border Color
Expand Down Expand Up @@ -247,10 +247,10 @@ DrawPanelPopupMenu.menu.getProperties = Obter propriedades
DrawPanelPopupMenu.menu.setProperties = Atribuir Propriedades
DrawPanelPopupMenu.menu.setName = Renomear
DrawPanelPopupMenu.menu.getId = Obter ID do desenho
DrawPanelPopupMenu.menu.pathVbl = Caminho para VBL
DrawPanelPopupMenu.menu.shapeVbl = Forma para VBL
DrawPanelPopupMenu.menu.vbl.add = Adicionar à VBL
DrawPanelPopupMenu.menu.vbl.remove = Remover do VBL
DrawPanelPopupMenu.menu.pathVbl = Caminho para VB
DrawPanelPopupMenu.menu.shapeVbl = Forma para VB
DrawPanelPopupMenu.menu.vbl.add = Adicionar à VB
DrawPanelPopupMenu.menu.vbl.remove = Remover do VB
DrawPanelPopupMenu.dialog.name.title = Renomear
DrawPanelPopupMenu.dialog.name.msg = Digite um nome\:

Expand Down Expand Up @@ -405,7 +405,7 @@ GridControlPanel.sizeInPixels = Grid Size\:
GridControlPanel.sizeInPixels.second = 2nd Size\:
GridControlPanel.offset.x = Deslocar X\:
GridControlPanel.offset.y = Deslocar Y\:
GridControlPanel.color = Cor\:
GridControlPanel.color = Cor

GridlessGrid.error.notLoaded = Could not load gridless grid footprints.

Expand Down Expand Up @@ -450,7 +450,7 @@ ExportScreenshot.view.gm.tooltip = Tudo que o GM vê.
ExportScreenshot.view.player.tooltip = Somente o que um Jogador pode ver.
ExportScreenshot.view.layer.tooltip = Incluir esta camada.
ExportScreenshot.view.board.tooltip = The tiling background and/or the image used in "New Map".
ExportScreenshot.view.layer.vbl.tooltip = Salva a camada de bloqueio de visão (VBL) como uma imagem monocromática.
ExportScreenshot.view.layer.vbl.tooltip = Salva a camada de bloqueio de visão (VB) como uma imagem monocromática.
ExportScreenshot.ftp.path.note = NOTA\: O caminho já deve existir
ExportScreenshot.ftp.host.example = (ex\: myhost.com)
ExportScreenshot.ftp.username.example = (ex\: pbpuser)
Expand Down Expand Up @@ -1004,20 +1004,20 @@ CampaignPropertiesDialog.label.sight = <html><b>Format\:</b><pre>Name \: optio

CampaignPropertiesDialog.label.light = <html><b>Format\:</b> <pre>Group name<br>----------<br>name\: type shape OPTIONS scale range\#rrggbb+x</pre><p>Define groups of light types with a line of text to indicate the group name followed by one or more <b>name</b> definitions. End a group with a blank line. All text is case-insensitive. Lines starting with a "-" are considered comments and are ignored. The group name becomes an entry on the token's popup menu under the <b>Light Sources</b> element, and individual light source definitions become sub-entries. Group names and their sub-entries are alphabetically sorted.</p><dl><dt>name</dt><dd>A user-visible name for light definition.</dd><dt>type</dt><dd>An optional type for the light. Currently only <b>aura</b> is valid. (See below for a description of auras.)</dd><dt>shape</dt><dd><p>An optional shape for the light emanation. Can be <b>circle</b> (default), <b>square</b>, <b>cone</b>, <b>beam</b>, or <b>grid</b>&dagger;.</p><p>Additional fields exist for beams and cones; both have an <b>offset\=<i>y</i></b> field,cones also have <b>arc\=<i>y</i></b> and beams have a <b>width\=<i>y</i></b> field.</p><p>Shapes apply from the point they are included in the definition until the end of the definition or until another shape is specified. This means multiple light shapes can be created under a single name and turned on or off as a unit.</p><p>&dagger;<i>For systems like Pathfinder if you want to see exactly which grid cells areaffected by a Light/Aura.</i></p></dd><dt>arc\=y</dt><dd>Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc\=120</dd><dt>width\=y</dt><dd>Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width\=1.4</dd><dt>offset\=y</dt><dd>Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset\=120</dd><dt>OPTIONS</dt><dd><p><b>GM</b> and <b>OWNER</b> apply only to auras (see below).</p><p><b>IGNORES-VBL</b> allows the light or aura to render through VBL.</p></dd><dt>scale</dt><dd>An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.</dd><dt>range</dt><dd><p>A distance in map units as measured from the centerpoint of the grid cell.</p><p>Can have additional definitions;<ul><li>A <i>\#rrggbb</i> hex color component appended to determine color.</li><li><p>A <i>+x</i> lumens value, with x equaling an integer (<i>-x</i> can instead be used to provide a negative lumens value). If not provided, the value will default to 100. If set to a negative number, the light will instead act as darkness and subtract it's area from the FoW. Lights are processed in order of their absolute value of lumens. eg. Darkness with lumens\=-20 will cover over any light with lumens &lt;\= 20 and any light with lumens &gt;\= 21 will expose through any darkness with a lumens value of -1 to -20.</p><p><i>*Note\:</i> Personal Lights defined in <i>Sight</i> have a default lumens value of 100. So a typical sight defined for Darkvision will see through any lights with a lumens value of -1 through -99. To overcome Darkvision, use lumens values &lt;\= -100.</p></li></ul></dd></dl><p><b>Example\:</b></p><pre>Sample Lights - 5' grid <br>----<br>Candle - 5 \: 7.5 12.5\#000000 <br>Lamp - 15 \: 17.5 32.5\#000000 <br>Torch - 20 \: 22.5 42.5\#000000 <br>Lantern, bullseye - 60 \: cone arc\=60 62.5 122.5\#000000 <br>Lantern, bullseye (leaks light) - 60 \: cone arc\=60 62.5 122.5\#000000 circle 2.5\#000000<br>Daylight Spell - 60 \: 62.5+50 122.5\#000000+50<br>Nightvision goggles - 40 \: cone arc\=30 42.5\#00e000+30<br><br>Magical Darkness<br>----<br>Deeper Darkness - 60\: circle 62.5-130<br>Darkness - 20 (CL2)\: circle 22.5-20<br>Darkness - 20 (CL4)\: circle 22.5-40<br> </pre><hr><p><b>Auras\:</b></p><p>To create an aura, put the keyword <b>aura</b> at the beginning of the definition. Auras radiate a colored area and interact with the vision blocking layer (i.e. are blocked by VBL), but do not actually cast any visible light and do not expose any fog-of-war. GM-only auras are only visible by clients logged into the server as GM. They remain visible even when the map is in <i>Show As Player</i> mode. Owner-only auras areonly visible to the player(s) who owns the token. They are always visibleto the GM. See examples, below.</p><p>In the following example, the GM-only auras are red, the owner-only auras are green, and the player auras are blue. You can of course define your own colors.</p><pre>Sample Auras\: 5' grid<br>----<br>Aura red 5 \: aura square GM 2.5\#ff0000<br>Aura red 10 \: aura GM 7.5\#ff0000<br>Aura Owner Also 5 \: aura square owner 2.5\#00ff00<br>Aura Owner Also 10 \: aura owner 7.5\#00ff00<br>Aura Player Also 5 \: aura square 2.5\#0000ff<br>Aura Player Also 10 \: aura 7.5\#0000ff<br></pre><p>The first line creates a square GM-only aura in red that is 5-feet across. The second creates a round GM-only aura in red with a 15-foot diameter. Lines three and four do the same thing, but with a green aura that is only visible to players who own the token with the aura attached to it. Lines five and six are visible to all players and are in blue.</p><br><pre>New Interesting Auras\: 5' grid<br>----<br>Side Fields - 12.5\: aura cone arc\=90 12.5\#6666ff offset\=90 12.5\#aadd00 offset\=-90 12.5\#aadd00 offset\=180 12.5\#bb00aa<br>Donut Hole - 40\: aura circle 20 40\#ffff00<br>Donut Cone - 20\: aura cone arc\=30 10 20\#ffff00<br>Range Circles 30/60/90\: aura circle 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000<br>Range Arcs 30/60/90\: aura cone arc\=135 30.5 30.9\#000000 60.5 60.9\#000000 90.5 90.9\#000000<br>Beam - 150\: aura beam width\=0.4 150\#ffff00<br></pre><dl><dt>Side fields</dt><dd>4 cones with an arc of 90 degrees and range of 12.5.Each one offset to cover a different region.</dd><dt>Dounut Hole</dt><dd>This one hides a secret. If you have a range withno colour it becomes the range the light source begins. In this case the lightbegins at 20 and ends at 40.</dd><dt>Donut Cone</dt><dd>The same trick done with a cone.</dd><dt>Range Circles</dt><dd>A series of circles starting every 30 ft and ending 0.4 ft later.</dd><dt>Range Arcs</dt><dd>Another repeat, this one using cones.</dd><dt>Beam</dt><dd>A beam 150 ft long with a width of 0.4 map units</dd></html>
CampaignPropertiesDialog.label.title = Propriedades da Campanha
CampaignPropertiesDialog.label.group = Grupo\:
CampaignPropertiesDialog.label.image = Imagem\:
CampaignPropertiesDialog.label.images = Imagens\:
CampaignPropertiesDialog.label.group = Grupo
CampaignPropertiesDialog.label.image = Imagem
CampaignPropertiesDialog.label.images = Imagens
CampaignPropertiesDialog.label.show = Mostrar Para\:
CampaignPropertiesDialog.label.corner = Canto\:
CampaignPropertiesDialog.label.preview = Pré-visualização\:
CampaignPropertiesDialog.label.side = Lado\:
CampaignPropertiesDialog.label.bar = Cor da Barra\:
CampaignPropertiesDialog.label.background = Fundo\:
CampaignPropertiesDialog.label.thick = Espessura\:
CampaignPropertiesDialog.label.opacity = Opacidade\:
CampaignPropertiesDialog.label.inc = Incrementos\:
CampaignPropertiesDialog.label.corner = Canto
CampaignPropertiesDialog.label.preview = Pré-visualização
CampaignPropertiesDialog.label.side = Lado
CampaignPropertiesDialog.label.bar = Cor da Barra
CampaignPropertiesDialog.label.background = Fundo
CampaignPropertiesDialog.label.thick = Espessura
CampaignPropertiesDialog.label.opacity = Opacidade
CampaignPropertiesDialog.label.inc = Incrementos
CampaignPropertiesDialog.label.mouse = Mouseover\:
CampaignPropertiesDialog.label.order = Ordem\:
CampaignPropertiesDialog.label.order = Ordem
CampaignPropertiesDialog.label.order.tooltip = Position in the list of states, change to move up or down the list.
CampaignPropertiesDialog.label.else = Todos os outros
CampaignPropertiesDialog.label.owner = Owner
Expand Down Expand Up @@ -1589,7 +1589,7 @@ dialog.resizeStamp.label.height = Altura\:
dialog.resizeStamp.label.height.selected = Número de Células Verticais Selecionadas\:
dialog.resizeStamp.label.px = px
dialog.resizeStamp.label.stampDimensions = Stamp Dimensions
dialog.resizeStamp.label.width = Largura\:
dialog.resizeStamp.label.width = Largura
dialog.resizeStamp.label.width.selected = Número de Células Horizontais Selecionadas\:
dialog.resizeStamp.toolTip = Adjust the Anchor point so when snapping to grid, the grid aligns. Useful when the left edge of the stamp has a partial cell.
dialog.screenshot.error.failedExportingImage = Erro ao exportar a imagem.
Expand Down Expand Up @@ -2396,7 +2396,7 @@ panel.Tables = Tabelas
panel.Tables.description = Dockable window for managing the tables in the current campaign.

dialog.NewToken.title = Novo Token
dialog.NewToken.type = Tipo\:
dialog.NewToken.type = Tipo
dialog.NewToken.visible = Visível\:
dialog.NewToken.show = Mostrar esta caixa de diálogo
dialog.NewToken.tokenPropertyType = Token Property
Expand Down Expand Up @@ -2547,10 +2547,10 @@ token.popup.menu.edit.notallowed.tooltip = The GM is currently locki
# requires two single quotes in the message string.)
token.popup.menu.halo = Auréola
token.popup.menu.vision.overlay = Vision Overlay
token.properties.button.transferVblFromMap.copy.text = Copiar VBL do Mapa
token.properties.button.transferVblFromMap.move.text = Mover VBL do mapa
token.properties.button.transferVblToMap.copy.text = Copiar VBL para Mapa
token.properties.button.transferVblToMap.move.text = Mover VBL para Mapa
token.properties.button.transferVblFromMap.copy.text = Copiar VB do Mapa
token.properties.button.transferVblFromMap.move.text = Mover VB do mapa
token.properties.button.transferVblToMap.copy.text = Copiar VB para Mapa
token.properties.button.transferVblToMap.move.text = Mover VB para Mapa

tokenspeech.description = Dizer a fala informada nos tokens atualmente selecionados.

Expand Down Expand Up @@ -2597,16 +2597,16 @@ tool.oval.tooltip = Desenhe um oval.
tool.ovalexpose.instructions = Clique esquerdo do mouse\: define o ponto inicial/final a expor, Shift + Clique esquerdo\: oculta área; Alt\: origem é o ponto central
tool.ovalexpose.tooltip = Expor/Esconder um oval no Fog of War.
tool.ovaltopology.instructions = LClick\: set initial/final point, Shift+LClick\: start erase oval
tool.ovaltopology.tooltip = Desenhe um VBL oval.
tool.ovaltopologyhollow.tooltip = Desenhe um VBL oval oco.
tool.ovaltopology.tooltip = Desenhe um VB oval.
tool.ovaltopologyhollow.tooltip = Desenhe um VB oval oco.
tool.pointer.instructions = LClick\: select, LDrag\: move selected, RClick\: menu, RDrag\: move map, MWheel\: zoom, MClick and Spacebar\: Toggle waypoint, Shift+MouseOver\: no statsheet
tool.pointer.tooltip = Ferramenta do ponteiro
tool.poly.instructions = LClick\: lay initial/final point, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: Erase poly area
tool.poly.tooltip = Desenhe um polígono fechado.
tool.polyexpose.instructions = LClick\: lay initial/final point to expose, RClick (while drawing)\: set intermediate point, RDrag\: move map, Shift+LClick (initial)\: hide area
tool.polyexpose.tooltip = Expor/Esconder um polígono no Fog of War.
tool.polylinetopo.tooltip = Desenhar uma linha VBL.
tool.polytopo.tooltip = Desenhar um polígono VBL fechado.
tool.polylinetopo.tooltip = Desenhar uma linha VB.
tool.polytopo.tooltip = Desenhar um polígono VB fechado.
tool.radiusCellTemplate.tooltip = Draw a radius template centered on a grid cell.
tool.radiustemplate.instructions = Clique esquerdo do mouse\: define ponto inicial, segundo clique define o raio; Ctrl\: move o ponto de origem
tool.radiustemplate.tooltip = Draw a radius template.
Expand All @@ -2615,8 +2615,8 @@ tool.rect.tooltip = Desenhe um retângulo.
tool.rectexpose.instructions = Clique esquerdo do mouse\: define ponto inicial/final a expor; Shift + Clique esquerdo\: oculta retângulo; Alt\: origem é o ponto central
tool.rectexpose.tooltip = Expor/Esconder um retângulo no Fog of War.
tool.recttopology.instructions = Clique esquerdo do mouse\: define ponto inicial/final, Shift + Clique esquerdo\: apaga retângulo; Ctrl\: alinha à grade
tool.recttopology.tooltip = Desenhe um VBL retangular.
tool.recttopologyhollow.tooltip = Desenhe um VBL retangular oco.
tool.recttopology.tooltip = Desenhe um VB retangular.
tool.recttopologyhollow.tooltip = Desenhe um VB retangular oco.
tool.isorectangletopology.tooltip = Draw an isometric rectangle VBL.
tool.isorectangletopologyhollow.tooltip = Draw a hollow isometric rectangle VBL.
tool.isorectangletopology.instructions = LClick\: set initial/final point, Shift+LClick\: erase isometric rectangle; Ctrl\: snap-to-grid
Expand Down

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