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Rollup merge of rust-lang#66405 - nnethercote:tweak-ObligForest-NodeS…
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…tates, r=nikomatsakis

Tweak `ObligationForest` `NodeState`s

These two commits improve comments and function names.

r? @nikomatsakis
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RalfJung authored Dec 5, 2019
2 parents aeaaf8f + c45fc6b commit 05e8fd4
Showing 1 changed file with 60 additions and 29 deletions.
89 changes: 60 additions & 29 deletions src/librustc_data_structures/obligation_forest/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -130,12 +130,11 @@ type ObligationTreeIdGenerator =
pub struct ObligationForest<O: ForestObligation> {
/// The list of obligations. In between calls to
/// `process_obligations`, this list only contains nodes in the
/// `Pending` or `Success` state (with a non-zero number of
/// `Pending` or `Waiting` state (with a non-zero number of
/// incomplete children). During processing, some of those nodes
/// may be changed to the error state, or we may find that they
/// are completed (That is, `num_incomplete_children` drops to 0).
/// At the end of processing, those nodes will be removed by a
/// call to `compress`.
/// are completed. At the end of processing, those nodes will be
/// removed by a call to `compress`.
///
/// `usize` indices are used here and throughout this module, rather than
/// `rustc_index::newtype_index!` indices, because this code is hot enough that the
Expand Down Expand Up @@ -211,28 +210,56 @@ impl<O> Node<O> {
/// represents the current state of processing for the obligation (of
/// type `O`) associated with this node.
///
/// Outside of ObligationForest methods, nodes should be either Pending
/// or Waiting.
/// The non-`Error` state transitions are as follows.
/// ```
/// (Pre-creation)
/// |
/// | register_obligation_at() (called by process_obligations() and
/// v from outside the crate)
/// Pending
/// |
/// | process_obligations()
/// v
/// Success
/// | ^
/// | | update_waiting_and_success_states()
/// | v
/// | Waiting
/// |
/// | process_cycles()
/// v
/// Done
/// |
/// | compress()
/// v
/// (Removed)
/// ```
/// The `Error` state can be introduced in several places, via `error_at()`.
///
/// Outside of `ObligationForest` methods, nodes should be either `Pending` or
/// `Waiting`.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum NodeState {
/// Obligations for which selection had not yet returned a
/// non-ambiguous result.
/// This obligation has not yet been selected successfully. Cannot have
/// subobligations.
Pending,

/// This obligation was selected successfully, but may or
/// may not have subobligations.
/// This obligation was selected successfully, but the state of any
/// subobligations are current unknown. It will be converted to `Waiting`
/// or `Done` once the states of the subobligations become known.
Success,

/// This obligation was selected successfully, but it has
/// a pending subobligation.
/// This obligation was selected successfully, but it has one or more
/// pending subobligations.
Waiting,

/// This obligation, along with its subobligations, are complete,
/// and will be removed in the next collection.
/// This obligation was selected successfully, as were all of its
/// subobligations (of which there may be none). It will be removed by the
/// next compression step.
Done,

/// This obligation was resolved to an error. Error nodes are
/// removed from the vector by the compression step.
/// This obligation was resolved to an error. It will be removed by the
/// next compression step.
Error,
}

Expand Down Expand Up @@ -464,7 +491,7 @@ impl<O: ForestObligation> ObligationForest<O> {
};
}

self.mark_as_waiting();
self.update_waiting_and_success_states();
self.process_cycles(processor);
let completed = self.compress(do_completed);

Expand All @@ -477,10 +504,9 @@ impl<O: ForestObligation> ObligationForest<O> {
}
}

/// Mark all `NodeState::Success` nodes as `NodeState::Done` and
/// report all cycles between them. This should be called
/// after `mark_as_waiting` marks all nodes with pending
/// subobligations as NodeState::Waiting.
/// Mark all `Success` nodes as `Done` and report all cycles between them.
/// This should be called after `update_waiting_and_success_states` updates
/// the status of all `Waiting` and `Success` nodes.
fn process_cycles<P>(&self, processor: &mut P)
where P: ObligationProcessor<Obligation=O>
{
Expand Down Expand Up @@ -562,42 +588,47 @@ impl<O: ForestObligation> ObligationForest<O> {

// This always-inlined function is for the hot call site.
#[inline(always)]
fn inlined_mark_neighbors_as_waiting_from(&self, node: &Node<O>) {
fn inlined_mark_dependents_as_waiting(&self, node: &Node<O>) {
for &index in node.dependents.iter() {
let node = &self.nodes[index];
match node.state.get() {
NodeState::Waiting | NodeState::Error => {}
NodeState::Success => {
node.state.set(NodeState::Waiting);
// This call site is cold.
self.uninlined_mark_neighbors_as_waiting_from(node);
self.uninlined_mark_dependents_as_waiting(node);
}
NodeState::Pending | NodeState::Done => {
// This call site is cold.
self.uninlined_mark_neighbors_as_waiting_from(node);
self.uninlined_mark_dependents_as_waiting(node);
}
}
}
}

// This never-inlined function is for the cold call site.
#[inline(never)]
fn uninlined_mark_neighbors_as_waiting_from(&self, node: &Node<O>) {
self.inlined_mark_neighbors_as_waiting_from(node)
fn uninlined_mark_dependents_as_waiting(&self, node: &Node<O>) {
self.inlined_mark_dependents_as_waiting(node)
}

/// Marks all nodes that depend on a pending node as `NodeState::Waiting`.
fn mark_as_waiting(&self) {
/// Updates the states of all `Waiting` and `Success` nodes. Upon
/// completion, all such nodes that depend on a pending node will be marked
/// as `Waiting`, and all others will be marked as `Success`.
fn update_waiting_and_success_states(&self) {
// Optimistically mark all `Waiting` nodes as `Success`.
for node in &self.nodes {
if node.state.get() == NodeState::Waiting {
node.state.set(NodeState::Success);
}
}

// Convert all `Success` nodes that still depend on a pending node to
// `Waiting`. This may undo some of the changes done in the loop above.
for node in &self.nodes {
if node.state.get() == NodeState::Pending {
// This call site is hot.
self.inlined_mark_neighbors_as_waiting_from(node);
self.inlined_mark_dependents_as_waiting(node);
}
}
}
Expand Down

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