A map and tileset editor for pokecrystal, pokegold, pokeyellow, pokered, and hacks including Polished Crystal v2, Red++ v3, Orange, Prism, and many more.
(For projects that use 256–512 tiles and per-block attributes, including Polished Crystal v3, Red++ v4, Coral, Black and White 3: Genesis, and Ancient Ruby, use Polished Map++!)
Inspired by crowdmap (now defunct), but implemented with C++ and FLTK, and with more functions for graphics editing.
Latest release: 4.7.1
Follow the steps in INSTALL.md to install the release copy of Polished Map, or the longer instructions to build it yourself from source.
The example/ directory contains a minimal pokecrystal project with two test maps. Kanto.180x135.kanto.blk is a stitch of every Kanto overworld map (they all use the kanto
tileset). Johto.235x135.johto.blk is a stitch of every Johto overworld map; Goldenrod and Azalea use the johto_modern
tileset, so try switching tilesets with Edit→Change Tileset… or by pressing Ctrl+H.
Browse the menu items, toolbar buttons, and Help dialog to learn how to use Polished Map. And don't miss the mouse controls:
Blocks Mode | Events Mode | Edit Block | Edit Tileset | |
---|---|---|---|---|
Click/drag | Place block | Move event | Place tile | Place pixel |
Middle drag | Scroll | Scroll | ||
Right-click | Select block | Edit event | Select tile | Select hue |
Double-click | Open .asm file | |||
Ctrl+click | Replace block | Place 2x2 tiles | Replace hue | |
Shift+click | Flood fill | Folow warp event | Place 2/2 tiles | Flood fill |
Ctrl+Shift+click | Place 4x4 tiles | |||
Alt+click | Swap blocks | Place 2+2 tiles | Swap hues | |
Alt+Shift+click | Place 4+4+4+4 tiles | |||
Ctrl+Alt+click | Place 2-2 tiles | |||
Ctrl+Alt+Shift+click | Place 4-4-4-4 tiles |
(All those "Edit Block" mouse controls are explained further in doc/edit-block.md.)
More information is at the Skeetendo Forums or PokéCommunity. If you have questions or comments, please go there.