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#What is it? The aim was to simulate around 3 millions particles @ 60fps with no CPU allocation. This project use OpenCL/OpenGL interop to create and animate all particles.

#Dependencies

  1. OpenCL
  2. OpenGL
  3. GLFW3 (included)
  4. glm (header only, install it with your favorite package manager)

##How to build ? cmake .

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OpenGL/OpenCL interop particle simulation

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