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Fixed some issues, preventing building project on a mac machine (#37) #99

Fixed some issues, preventing building project on a mac machine (#37)

Fixed some issues, preventing building project on a mac machine (#37) #99

Workflow file for this run

name: Build-Release
on: [push, pull_request]
jobs:
build-linux:
name: Build App for Linux x64
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
with:
submodules: true
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install cmake ninja-build libx11-dev libgtk-3-dev fuse libfuse2 -y --no-install-recommends
- name: Configure
run: |
mkdir -p build
cd build
cmake -G "Ninja" -DCMAKE_BUILD_TYPE=Release ..
- name: Build
run: |
cd build
cmake --build . --config release --target install
- name: Archive and upload artifacts
uses: actions/upload-artifact@v2
with:
name: UnityHubNative-Linux64
path: build/Release/UnityHubNative.AppImage
build-mac:
name: Build App for macOS
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
with:
submodules: true
- name: Configure
run: |
mkdir -p build
cd build
cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release ..
- name: Build
run: |
cd build
cmake --build . --config Release --target install
- name: Archive
run: |
cd build/release
zip -r -9 UnityHubNative.zip UnityHubNative.app/
- name: Upload artifacts
uses: actions/upload-artifact@v2
with:
name: UnityHubNative-macOS
path: build/release/UnityHubNative.zip
build-windows:
name: Build App for Windows
runs-on: windows-latest
steps:
- name: Checkout code
uses: actions/checkout@v2
with:
submodules: true
- name: Configure
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release .. ;
- name: Build
run: |
cd build
cmake --build . --config release --target install
- name: Archive and upload artifacts
uses: actions/upload-artifact@v2
with:
name: UnityHubNative-win64
path: build\release\UnityHubNative.exe