Skip to content

Commit

Permalink
Merge pull request #14 from duredent/patch-13
Browse files Browse the repository at this point in the history
Update experience-points.md
  • Loading branch information
Duke-M-commits authored May 12, 2024
2 parents fa7fd8b + 06e67af commit abf15b6
Showing 1 changed file with 75 additions and 22 deletions.
97 changes: 75 additions & 22 deletions wiki/experience-points.md
Original file line number Diff line number Diff line change
@@ -1,17 +1,70 @@
# Commander Experience Points
Commander Experience Points
================================

## Objectives and Accomplishment Rewards
## Gaining Experience

After each mission you are awarded XP for objectives and accomplishments.
You gain experience at the end of each mission.

The mission difficulty modifies the total XP:
- Easy: 50%
- Normal: 100%
- Hard: 120%
- Insane: 140%
- Brutal: 150%
### Mission Objectives

## Weapon Unlocks
After each mission you are awarded XP for your performance.

| Name | XP | Description |
| --- | --- | --- |
| Objectives Complete | 1000 | XP split between objectives. |
| Enemies Killed | 100 | 1 XP per alien killed. |
| Completion Time | 100 | max points at speedrun time. |
| Friendly Fire Done | 100 | -1 XP per damage done. |
| Damage Taken | 100 | -1 XP per damage received. |
| Healing | 50 | +1 XP per 10 Health healed. |
| Fast Hacks | 50 | +25 XP per fast hack. |

### Achievement Bonus

You will also received 50 XP for each achievement. The following achievements are repeatable:

| Name | Description |
| --- | --- |
| Clear Firing | Complete a mission with no friendly fire incidents. Four marines must be present in the mission. |
| Short Controlled Bursts | Complete a mission with no friendly fire incidents. Four marines must be present in the mission. |
| Shield Down | Deliver the finishing blow to a Swarm Shieldbug. |
| Blast Radius | Kill 6 Swarm with a single Grenade. |
| Sharpshooter | Complete a mission with better than 90% accuracy. |
| Perfect | Kill at least 25 aliens on Normal difficulty or higher and finish the mission without taking any damage. |
| Scrambled Eggs | Destroy all Swarm Eggs in a mission without allowing any to hatch. |
| Bug Stomper | Kill 100 Swarm Grubs. |
| Parasite Puncher | Kill a Swarm Parasite with a melee attack. |
| Close Encounters | Kill 20 Swarm with melee attacks in a single mission. |
| Smoking Barrels | Kill 5 Swarm with explosive barrels in a single mission. |
| Infestation Savior | Cure an Infested marine. |
| Security Expert | Complete 10 computer hacks without access being logged. |
| Group Heal | Heal all 4 marines with a single Heal Beacon. |
| Damage Amped | Kill 15 Swarm with all four marines under the effects of a Damage Amp in a single mission. |
| Gunslinger | Successfully perform 5 fast reloads in a row. |
| Zero Mortality | Complete a mission on Normal difficulty or harder without any marines dying. |
| Electro-Stunned | Stun 6 Swarm with a single Stun Grenade. |
| Under the Gun | Roll under a Swarm Ranger projectile. |
| The Quick and the Dead | Kill a Swarm Boomer before it inflates. |
| Stay Frosty | Freeze 6 Swarm with a single Freeze Grenade. |
| Ammo Technician | Deploy 10 ammo stashes that are used by other marines. |

### Difficulty Modifier

Finally, the mission difficulty modifies the total XP:

| Difficulty | XP Modifier |
| --- | --- |
| Easy | 50% |
| Normal | 100% |
| Hard | 120% |
| Insane | 140% |
| Brutal | 150% |

------------------------

## Weapon Unlocks

As you progress in level, you will unlock new equipment. **Upon promotion, all unlocked equipment will be locked**.

| Level | Experience from Previous | Total Experience | Unlocked Weapons |
| ---- | ---- | ---- | ---- |
Expand All @@ -23,15 +76,15 @@ The mission difficulty modifies the total XP:
| 6 | 1200 | 5500 | Hornet Barrage
| 7 | 1250 | 6750 | Precision Rail Rifle
| 8 | 1300 | 8050 | CR-18 Freeze Grenades
| 9 | 1350 | 9400 | IAF Medical Gun
| 9 | 1350 | 9400 | IAF Medical Gun (Medic)
| 10 | 1400 | 10800 | Adrenaline
| 11 | 1450 | 12250 | K80 Personal Defense Weapon
| 12 | 1500 | 13750 | IAF Tesla Sentry Coil
| 13 | 1550 | 15300 | M868 Flamer Unit
| 14 | 1600 | 16900 | v45 Electric Charged Armor
| 15 | 1650 | 18550 | IAF Freeze Sentry Gun
| 16 | 1700 | 20250 | M478 Proximity Incendiary Mines
| 17 | 1750 | 22000 | IAF Minigun
| 16 | 1700 | 20250 | M478 Proximity Incendiary Mines (Officer)
| 17 | 1750 | 22000 | IAF Minigun (Special Weapons)
| 18 | 1800 | 23800 | Flashlight Attachment
| 19 | 1850 | 25650 | AVK-36 Marksman Rifle
| 20 | 1900 | 27550 | IAF Power Fist Attachment
Expand All @@ -43,22 +96,22 @@ The mission difficulty modifies the total XP:
| 26 | 2200 | 40000 | MTD6 Smart Bomb
| 27 | 2250 | 42250 | Grenade Launcher
| 28 | 2300 | 44550 | PS50 Bulldog
| 29 | 2350 | 46900 | IAF HAS42 Devastator
| 29 | 2350 | 46900 | IAF HAS42 Devastator (Special Weapons)
| 30 | 2400 | 49300 | 22A4-2 Combat Rifle
| 31 | 2450 | 51750 | IAF Medical Amplifier Gun
| 32 | 2500 | 54250 | TG-05 Gas Grenades
| 31 | 2450 | 51750 | IAF Medical Amplifier Gun (Medic)
| 32 | 2500 | 54250 | TG-05 Gas Grenades (Medic)
| 33 | 2550 | 56800 | 22A5 Heavy Assault Rifle
| 34 | 2600 | 59400 | IAF Medical SMG
| 34 | 2600 | 59400 | IAF Medical SMG (Medic)

## Starting Weapons
### Starting Weapons

- 22A3-1 Assault Rifle
- 22A7-Z Prototype Assault Rifle
- S23A SynTek Autogun
- M42 Vindicator
- 22A7-Z Prototype Assault Rifle (Tech)
- S23A SynTek Autogun (Special Weapons)
- M42 Vindicator (Officer)
- M73 Twin Pistols
- IAF Advanced Sentry Gun
- IAF Heal Beacon
- IAF Heal Beacon (Medic)
- IAF Ammo Satchel
- IAF Personal Healing Kit
- Hand Welder
Expand Down

0 comments on commit abf15b6

Please sign in to comment.