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PATCHES.md

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Applied / backported patches / prs

Skeleton Editor

The engine contains TokageItLab's SkeletonEditor prs 3.2 version from the godot engine repository.

Original pr: godotengine#45699 3.2 version: https://github.com/TokageItLab/godot/commits/pose-edit-mode

In order to simplify merging upstream godot commits I decided to port the necessary engine side changes by hand, (hopefully) in a way which minimalizes merge conflicts later. The editor plugins themselves are available via an engine module (modules/skeleton_editor).

Core Changing Commits: cb6f4aea984ab782608b91a7c5be215ab262e349 66a93366886b46e0b7fab4e3b54e0b59737c8d19

Patches that I'm considering

Maybe, Probably later

Not as important, but would be cool

Might get merged soon, not sure

Not sure

  • Backport polygon2D Editor + godotengine#40152 - Enable addition of points directly in Polygon2D UV Editor
  • godotengine#44845 - Add optional ANGLE support for Windows desktop.

These will probably get merged eventually on upstream, it might be worth considering them again later