The engine contains TokageItLab's SkeletonEditor prs 3.2 version from the godot engine repository.
Original pr: godotengine#45699 3.2 version: https://github.com/TokageItLab/godot/commits/pose-edit-mode
In order to simplify merging upstream godot commits I decided to port the necessary engine side changes by hand, (hopefully) in a way which minimalizes merge conflicts later. The editor plugins themselves are available via an engine module (modules/skeleton_editor).
Core Changing Commits: cb6f4aea984ab782608b91a7c5be215ab262e349 66a93366886b46e0b7fab4e3b54e0b59737c8d19
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godotengine#52391 - Added Viewport canvas cull mask / CanvasItem rendering layers.
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godotengine#51840 - Add an option to preview the 3D scene as a background to the 2D editor
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godotengine#50718 - Drag multiple resources onto exported array variable at once
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godotengine#48965 - Tell rpc target method/property when node is not found
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godotengine#47170 - print_stray_nodes() also prints node's script
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godotengine#44420 - Added ability to have Tabs in TabContainer at bottom
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godotengine#42681 - (Either) Improve performance when apply bone transform in get_bone_global_pose()
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godotengine#41322 - (Or) PhysicsBone3D and Skeleton Improvements
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godotengine#42642 - Ensure KinematicBodies only interact with other Bodies with layers in their mask
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godotengine#42365 - Increment index when populating PhysicsShapeQueryParameters exclude array.
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godotengine#41699 - Fix Area monitorable in 2D and 3D Godot physics.
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godotengine#40981 - Always disable low-processor usage mode on mobile platforms - (Or fix it)
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godotengine#39362 - Fix PlaneShape in Godot physics
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godotengine#37680 - Editor Debugger: auto scrolling is activated at every log start.
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godotengine#36776 - [WIP] Editor Android Port -- 3.x version - https://github.com/thebestnom/godot/commits/android_editor_3.2
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The full 4.0 TileMap + TileMap Editor rework. (Like the skeleton editor it would become a module)
Maybe, Probably later
- godotengine#37200 - NetworkedController & SceneRewinder
Not as important, but would be cool
- godotengine#50622 - Add highlight to the relationship lines of selected Tree items
- godotengine#48395 - Backport nav server to 3.x
- godotengine#50156 - Some fixes to runtime navmesh baking (prev pr might need it)
Might get merged soon, not sure
- godotengine#37765 - control node global rect scale fix
Not sure
- Backport polygon2D Editor + godotengine#40152 - Enable addition of points directly in Polygon2D UV Editor
- godotengine#44845 - Add optional ANGLE support for Windows desktop.
These will probably get merged eventually on upstream, it might be worth considering them again later
- godotengine#52793 - added ninja tool for scons
- godotengine#52912 - added scons ccache tool
- godotengine#52566 - Added support for building shared libraries on linuxbsd