print_stray_nodes() also prints node's script #47170
Merged
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It makes print_stray_nodes() a bit more useful by also printing their scripts if any are attached.
On the screenshot we can see an unnamed node of type Node. It can be difficult to track where it was created. Knowing its script helps with that.
The PR is for 3.x only because on master branch Godot hangs* if any of the stray nodes has a script. I wasn't able to determine what causes this.
*Godot hangs in case print_stray_nodes() is called by a tool script in the editor. Otherwise only the game hangs.