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Ported parts of : Refactor Node Processing
* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing godotengine/godot-proposals#6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later. - reduz godotengine/godot@98c655e - Only got the smaller improvements, and the thread safety for Node and SceneTree. I'm planning to implement a similar system, but I have a different way of doing it in mind.
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