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add another check for game being unloaded before calling load callback #792

add another check for game being unloaded before calling load callback

add another check for game being unloaded before calling load callback #792

Triggered via pull request September 4, 2024 14:08
Status Failure
Total duration 6h 0m 27s
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c-cpp.yml

on: pull_request
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10 errors and 3 warnings
linux-x64-lua
The job running on runner GitHub Actions 3 has exceeded the maximum execution time of 360 minutes.
linux-x64-lua
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linux-x64
The job running on runner GitHub Actions 18 has exceeded the maximum execution time of 360 minutes.
linux-x64
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linux-x86
The job running on runner GitHub Actions 17 has exceeded the maximum execution time of 360 minutes.
linux-x86
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linux-x64-nohash
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linux-x64-retroarch
The job running on runner GitHub Actions 5 has exceeded the maximum execution time of 360 minutes.
linux-x64-retroarch
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windows-x64-msbuild
The following actions uses node12 which is deprecated and will be forced to run on node16: microsoft/setup-msbuild@v1.0.2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
windows-x64-msbuild
The following actions use a deprecated Node.js version and will be forced to run on node20: microsoft/setup-msbuild@v1.0.2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
windows-x64-msbuild
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/