add another check for game being unloaded before calling load callback #793
Workflow file for this run
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name: C/C++ CI | |
on: | |
push: | |
branches: [ master,develop ] | |
pull_request: | |
branches: [ master,develop ] | |
jobs: | |
linux-x86: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install gcc-multilib # bits/libc-header-start.h | |
- name: Build | |
run: make ARCH=x86 BUILD=c89 test | |
working-directory: test | |
- name: Run tests | |
run: ./test | |
working-directory: test | |
linux-x64: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install valgrind gcc-multilib # bits/libc-header-start.h | |
- name: Build | |
run: make ARCH=x64 BUILD=c89 test | |
working-directory: test | |
- name: Run tests | |
run: ./test | |
working-directory: test | |
- name: Valgrind | |
run: make ARCH=x64 BUILD=c89 valgrind | |
working-directory: test | |
# RetroArch compiles with gcc-8, gnu99, and a different set of warnings. | |
# Attempt to catch issues caused by those discrepencies. | |
linux-x64-retroarch: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install valgrind gcc-multilib # bits/libc-header-start.h | |
- name: Check ctype calls | |
run: make ARCH=x64 BUILD=retroarch check_ctype | |
working-directory: test | |
- name: Build | |
run: make ARCH=x64 BUILD=retroarch test | |
working-directory: test | |
- name: Run tests | |
run: ./test | |
working-directory: test | |
- name: Valgrind | |
run: make ARCH=x64 BUILD=retroarch valgrind | |
working-directory: test | |
linux-x64-lua: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install valgrind gcc-multilib # bits/libc-header-start.h | |
- name: Build | |
run: make ARCH=x64 BUILD=c89 HAVE_LUA=1 test | |
working-directory: test | |
- name: Run tests | |
run: ./test | |
working-directory: test | |
- name: Valgrind | |
run: make ARCH=x64 BUILD=c89 HAVE_LUA=1 valgrind | |
working-directory: test | |
linux-x64-nohash: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install valgrind gcc-multilib # bits/libc-header-start.h | |
- name: Build | |
run: make ARCH=x64 BUILD=c89 HAVE_HASH=0 test | |
working-directory: test | |
- name: Run tests | |
run: ./test | |
working-directory: test | |
- name: Valgrind | |
run: make ARCH=x64 BUILD=c89 HAVE_HASH=0 valgrind | |
working-directory: test | |
windows-x64-msbuild: | |
runs-on: windows-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Install MSBuild | |
uses: microsoft/setup-msbuild@v1.0.2 | |
- name: Build | |
run: msbuild.exe rcheevos-test.sln -t:rcheevos-test -p:Configuration=Release -p:Platform=x64 | |
working-directory: test | |
- name: Run tests | |
run: ./rcheevos-test.exe | |
working-directory: test/x64/Release | |
windows-x64-mingw: | |
runs-on: windows-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Build | |
run: make ARCH=x64 BUILD=c89 CC=gcc test | |
working-directory: test | |
- name: Run tests | |
run: ./test.exe | |
working-directory: test |