LiteNetLib 1.1.0
- Use old behaviour of reading empty strings from
NetDataReader
(string.Empty
insteadnull
as in 0.9.5.2) - Reverted channels code to 0.9.5.2 (change
ConcurrentQueue
that spawns garbage back toQueue
) - Don't get from pool packets bigger than
MaxSinglePacketSize
(0.9.5.2 behaviour) - Remove dual mode support (because it slower than separate sockets, also doesn't work on some platforms including OSX).
- Use one thread for both sockets IPv4 and IPv6.
- Replace event queue by linked list type of queue. Fixes possible multithreaded bugs
- Update documents to netstandard2.1
PausedSocketFix
(iOS unity) improved
For installation in typical .NET project use nuget package
For Unity use sources zip and copy directory LiteNetLib to your project