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LiteNetLib 1.1.0

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@RevenantX RevenantX released this 24 Apr 18:16
· 94 commits to master since this release
  • Use old behaviour of reading empty strings from NetDataReader (string.Empty instead null as in 0.9.5.2)
  • Reverted channels code to 0.9.5.2 (change ConcurrentQueue that spawns garbage back to Queue)
  • Don't get from pool packets bigger than MaxSinglePacketSize (0.9.5.2 behaviour)
  • Remove dual mode support (because it slower than separate sockets, also doesn't work on some platforms including OSX).
  • Use one thread for both sockets IPv4 and IPv6.
  • Replace event queue by linked list type of queue. Fixes possible multithreaded bugs
  • Update documents to netstandard2.1
  • PausedSocketFix (iOS unity) improved

For installation in typical .NET project use nuget package
For Unity use sources zip and copy directory LiteNetLib to your project