I have completely rewritten how the game times when to draw frames. This should completely fix the framerate bug, meaning no slowdown or frame drops, even in areas where they are common (such as when the camera angle changes after beating a boss).
I have completely rewritten how the game times when to draw frames. This should completely fix the framerate bug, meaning no slowdown or frame drops, even in areas where they are common (such as when the camera angle changes after beating a boss).