A basic system to handle level checkpoints and 'respawning'.
- Checkpoint
- Respawnable
- WorldBorder
- The convention of system generics that allow Unity's platform and ecosystem to diversify.
- Common interfaces for repeated tasks.
- i.e. Obtaining if the collider is a trigger or not.
- Decide what components should be required.
- BoxCollider
- Decide if 2D space is worth supporting within this project and how to support it in the best possible way.