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created new fbm noise node #480

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created new fbm noise node #480

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rkblake
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@rkblake rkblake commented Jul 7, 2022

Added a new fbm noise node that takes an x,y coordinate to for input to the noise function instead of just using uv. You can see this being used here. the coordinate input default to uv so that it can be used in place of the current fbm node

here is an attempt to recreate the same effect in MM
fbm_test

@RodZill4
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RodZill4 commented Jul 7, 2022

Ain't this doable with CustomUV?

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