Releases: RodrigoDornelles/npm-gamepadzilla
Releases · RodrigoDornelles/npm-gamepadzilla
1.1.0: vibrant update!
- added class
gpz-dpad
for digital pads - added attribute
data-gpz-size
to classgpz-dpad
- added attribute
data-gpz-offset
to classgpz-dpad
- added attribute
data-gpz-color
to classgpz-joy
andgpz-dpad
- added attribute
data-gpz-color-action
to classgpz-joy
andgpz-dpad
- added attribute
data-gpz-vibrate
to all classes - docs: improved website demo page
- docs: fixed metadata in the
package.json
- docs: added showroom in the
README.md
1.0.5: hotfix: wrong axis gpz-joy (#16)
1.0.5.2 hotfix: missing update version package.json
1.0.4: important fixes release!
docs: small design improve in data attributes table (#15)
1.0.3: tests: start unit test suite (#13)
* chore: improve event handler gamepads * docs: update package.json * test: event_gamepad.ts handlers.ts math.ts util.ts #12 * tests: add core.ts * tests: add draw.ts * tests: add emu.ts * tests: add getKeyCodes util.ts * chore: organize events * chore: add button map for ps2 and switch * feat: basic support to buttons in real gamepad * tests: add toggleEvent from event_gamepad.ts * chore: fixed script start in package.json
1.0.2: fix: improve accuracy of gpz-joy and gpz-btn (#10)
* fix: implement state for gpz-btn #9 * fix: bug with canvas resized #7 for gpz-btn * fix: total functionaly in gpz-joy #7 #9
1.0.1
- improve metada npm
- improve documentation npm
- removed unnecessary files from the registry
first version
feat: fist version project (#1) * chore: project skeleton * chore: add tests * feat: animate draw * chore: rename mouses to fingers * feat: start support mobile * fix: mouse interfering with touch events * feat: support multi touch * feat: support gamepad axis * feat: emulate keyboard * chore: prepare to publish in npm