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Dithering is used to avoid banding artifacts in the smooth color gradient of the background. The current implementation of dithering were copied from Bevy's implementation. Not sure if I implemented it wrong, but it causes stripes for some color shadings.
It may be better change the dithering implementation. I have some done some tests in notebooks/dither.html.
The current implementation is in the shader script, more specifically here.
The text was updated successfully, but these errors were encountered:
Dithering is used to avoid banding artifacts in the smooth color gradient of the background. The current implementation of dithering were copied from Bevy's implementation. Not sure if I implemented it wrong, but it causes stripes for some color shadings.
It may be better change the dithering implementation. I have some done some tests in notebooks/dither.html.
The current implementation is in the shader script, more specifically here.
The text was updated successfully, but these errors were encountered: