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Releases: RussellJerome/UnrealModLoader

Unreal Engine Mod Loader V2.2.1

24 Jul 00:45
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This is a quick, and probably the last patch, for UML V2. I intend to focus my efforts on UML V3.0.0 which is a complete rewrite of UML from the ground up. This patch should add in the latest profiles along with updating the signature from CallFunctionByNameArgs for newer UE4 games.

Unreal Engine Mod Loader V2.2.0

16 Feb 01:05
3cb500a
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NOTE
In-depth Video Explaining How To Use CoreMods
https://www.youtube.com/watch?v=i-hp3NS6heQ

Change Log

  • Added extra profile for JFO since there are 2 exes
  • General Optimizations
  • Reworked how BPWrappers Work
  • Fixed missing Hook Init Call
  • Unified the version macro
  • Fixed Issue where calling BPWrappers more than once crashes
  • Streamlined Engine Def Detection
  • Single Profile Def adding is now possible
  • Added DX11 Hooks to Example Mod

Unreal Engine Mod Loader V2.1.0

15 Jan 01:19
20748f5
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This update introduces a new Persistent Mod Object which does not get destroyed or garbage collected when the level changes.

NOTE
A new video will be released explaining this new feature once I am covid free :P

Change Log

*Fixed GetName time bomb issue
*Added in Non Garbage Collected Mod Instance Object
*Improved the Profile system for extra needed functions
*Added hProcess crash fix
*Fixed bug that made every core mod crash the game 80% of the time
*Updated Engine Def hardcoded search
*Removed extra debug log calls
*Added "Add" function for TArrays
*Fixed issue where CoreMod names wouldn't print right
*Generic Fixes and Patches

Unreal Engine Mod Loader V2.0.2

14 Nov 00:14
8716401
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Quality Of Life Update

  • Added in a proxy dll tool for people who wish to have UML auto inject into their game.

Unreal Engine Mod Loader V2.0.1

25 Oct 18:31
1760f2b
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Change Log

  • Rewrote the way the DX hooks are handled
  • Added the option to delay the DX hook (Some games crash if hooked to early.)
  • Fixed Issue where pak name spazzes out
  • Minor changes to the way the DX functions are hooked

Unreal Engine Mod Loader V2.0.0

02 Oct 00:58
a30a921
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This update is pretty much an entire rewrite of the original Unreal Mod Loader but with many, MANY new additions, changes, and improvements! In many ways this is no longer the same rushed Mod Loader you remember, this is something so much better! List of changes below for those of you who are interested 😃

Change Log

  • Added function pattern scanning
  • Rewrote level actor dumper from scratch
  • Added ImGui menu system (Activated with F1)
  • Rewrote most of the core systems
  • Added support for SDK based C++ mods
  • Added in an Example C++ Mod
  • Reworked the way printing to the console from a BP works
  • Removed Say function hook
  • Added in the ability to add mod buttons to the ImGui menu via Blueprint
  • Reworked how Create Default Object works
  • Improved function AOB's
  • Added a log file in the games binary folder
  • Added Execute Console Command tool from the menu
  • Removed ModLoaderActor system (was old)
  • Added Mod Info reading such as Author, Version, Description
  • Fixed loader cleanup bug
  • Added ability to wrap BP functions with C++
  • Improved the dumping system
  • General stability and quality of life improvements
  • Probably more stuff but this is all I remember 😄

If you have any problems, or just want to provide feedback join the discord here
If you would like to show support for this project feel free to check out my Patreon here (optional ofc, this tool will always remain free 😄)

Unreal Engine Mod Loader V1.1.0

01 Jun 05:07
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Change Log

  • Rewrote the entire Mod Launcher
  • Fixed bug where having the Epic Games Launcher open would prevent the launcher from injecting the loader
  • You can now have UE4 open while using the Launcher
  • Launcher no longer searches for UE4 class windows
  • Most injection-based errors should be fixed

(Only the Mod Launcher has been updated not the Mod Loader but its easier to just keep versions in sync)

Unreal Engine Mod Loader V1.0.0

18 May 04:37
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The first release, expect it to be bug happy :P