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Add rumble functions to changelog
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Manorhos committed Dec 12, 2018
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In this file will be listed the changes, especially the breaking ones that one should be careful of
when upgrading from a version of rust-sdl2 to another.

### v0.32.1 (unreleased)

[PR #824](https://github.com/Rust-SDL2/rust-sdl2/pull/824):
Added `controller::set_rumble` and `joystick::set_rumble`, wrappers for `SDL_GameControllerRumble` and `SDL_JoystickRumble` respectively.

### v0.32

[PR #790](https://github.com/Rust-SDL2/rust-sdl2/pull/790): Added missing `window_id` field to `Event::DropFile`
Expand Down Expand Up @@ -41,7 +46,7 @@ Fix `ClipboardUtil::set_clipboard_text` to return an Ok when it went well.
Add `video::border_size -> Result<(u16, u16, u16, u16), String>` equivalent of `SDL_GetWindowBorderSize()`

[PR #732](https://github.com/Rust-SDL2/rust-sdl2/pull/732):
Implemented `From<(u8, u8, u8)>` and `From<(u8, u8, u8, u8)>` for `pixels::Color`.
Implemented `From<(u8, u8, u8)>` and `From<(u8, u8, u8, u8)>` for `pixels::Color`.
`Canvas.set_draw_color` can now be called with tuples or other types which implements `Into<pixels::Color>`

[PR #279](https://github.com/Rust-SDL2/rust-sdl2/pull/729)
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