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Update minimum SDL2 version in README #871

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Mar 14, 2019
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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ We currently target the latest stable release of Rust.

## *SDL2.0 development libraries*

SDL2 >= 2.0.8 is recommended to use these bindings, but note that SDL2 >= 2.0.4 is also supported. Below 2.0.4, you may experience link-time errors as some functions are used here but are not defined in SDL2. If you experience this issue because you are on a LTS machine (for instance, Ubuntu 12.04 or Ubuntu 14.04), we definitely recommend you to use the feature "bundled" which will compile the lastest stable version of SDL2 for your project.
SDL2 >= 2.0.8 is recommended to use these bindings, but note that SDL2 >= 2.0.5 is also supported. Below 2.0.5, you may experience link-time errors as some functions are used here but are not defined in SDL2. If you experience this issue because you are on a LTS machine (for instance, Ubuntu 12.04 or Ubuntu 14.04), we definitely recommend you to use the feature "bundled" which will compile the lastest stable version of SDL2 for your project.

### "Bundled" Feature

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3 changes: 3 additions & 0 deletions changelog.md
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Expand Up @@ -9,6 +9,9 @@ Added 32-bit array pixelformats
[PR #824](https://github.com/Rust-SDL2/rust-sdl2/pull/824):
Added `controller::set_rumble` and `joystick::set_rumble`, wrappers for `SDL_GameControllerRumble` and `SDL_JoystickRumble` respectively.

[PR #867](https://github.com/Rust-SDL2/rust-sdl2/pull/867):
Added `Window::opacity` and `Window::set_opacity`, wrappers for `SDL_GetWindowOpacity` and `SDL_SetWindowOpacity` respectively. This bumps the minimum `SDL2` version requirement from `2.0.4` to `2.0.5`.

### v0.32

[PR #790](https://github.com/Rust-SDL2/rust-sdl2/pull/790): Added missing `window_id` field to `Event::DropFile`
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