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Chapter 1: Getting Started

  • hello_world

  • hello_cargo

Chapter 2: Programming a Guessing Game

  • guessing_game

Chapter 3: Common Programming Concepts

  • variables

  • data_types

  • functions

  • branches

  • loops

Chapter 4: Understanding Ownership

  • ownership

Chapter 5: Using Structs to Structure Related Data

  • structs

  • methods

Chapter 6: Enums and Pattern Matching

  • enumerations

Chapter 7: Managing Growing Projects with Packages, Crates, and Modules

  • restaurant

  • restaurant_modules

Chapter 8: Common Collections

  • collections

Chapter 9: Error Handling

  • error_handling

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Practices of rust along with the rust book

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