Releases: SamboyCoding/RimworldBetterLoading
Releases · SamboyCoding/RimworldBetterLoading
Release 3.5.0.0
I didn't push 3.4.0.0 to github because I was on a flight when I pushed it to steam, so you're getting 2 updates in one.
3.4.0.0 finally added support for 1.4 and did a load of code cleanup.
3.5.0.0 extends that to 1.5 (assuming nothing changes between current unstable and full release of 1.5) and improves the amount of detail provided when loading into a savegame.
Release 3.3.0.0
- Big cleanup of the code
- Support for Fluffy's ShitRimWorldSays mod
- Some bug fixes
Release 3.2.0.1
- Fix a console error when loading multiple save files in one session.
- Disable load screen when running with multiplayer, for now, as the screen was getting stuck open.
Release 3.2.0.0
- There is a second loading screen now! When you load a save file, a different loading screen will be shown for the process of loading the file.
- This feature is also available in 1.1 and 1.2, as well as 1.3. I said I wouldn't be updating those older versions anymore, but this was easy enough to add to all versions.
Release 3.1.3.2
- Fixes getting stuck on stage 6 sometimes (notably with Vanilla Factions Expanded - Vikings)
Release 3.1.3.1
- Fixes an incompatibility with HugsLib 9.0 on rimworld 1.3
Release 3.1.3.0
- Compatibility with Rimworld 1.3
- Fixes an issue if loading screen tips go missing.
Release 3.1.2.0
Minor bugfix release
- Fixed an issue where the mod could crash if another mod failed to load but the game didn't generate an error.
- Updated some messages to be more informative, and in some places less hostile.
- Implemented code to clean up the mod when the game resets itself (language change, a mod crashes, etc), preventing the loading screen from getting stuck.
Version 3.1.1.0
- Fix an incompatibility with Zetrith's prepatcher
- Fix a visual bug with mods which early-load patches, namely DocWorld.
Version 3.1.0.0
Reminder: This mod must be installed below Harmony (which it depends upon), and preferably above Core for best results.
(The game will warn you if this is not the case)
What's new:
- Loading tips! They'll be shown underneath the loading bars once the game has loaded them (once stage 7 completes)
- This uses the vanilla system, so mods that add custom load lines will be shown here.
- Fixed a bug with mods which pre-load their patches (e.g. DocWorld), if they're placed last in the load order.