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Fix focusloss of non-exclusive AcceptDialog with close_on_escape
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Fix, that a non-exclusive AcceptDialog with `close_on_escape == true`
gets closed, when the parent window of the parent window receives focus.

There is no need to rely on the focus of the parent visible window.
Instead check if the AcceptDialog loses focus.
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Sauermann committed Jun 17, 2023
1 parent a83eb16 commit 7f547fc
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Showing 2 changed files with 3 additions and 35 deletions.
35 changes: 3 additions & 32 deletions scene/gui/dialogs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,12 +44,6 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
}
}

void AcceptDialog::_parent_focused() {
if (close_on_escape && !is_exclusive()) {
_cancel_pressed();
}
}

void AcceptDialog::_update_theme_item_cache() {
Window::_update_theme_item_cache();

Expand All @@ -70,16 +64,6 @@ void AcceptDialog::_notification(int p_what) {
get_ok_button()->grab_focus();
}
_update_child_rects();

parent_visible = get_parent_visible_window();
if (parent_visible) {
parent_visible->connect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
}
} else {
if (parent_visible) {
parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
parent_visible = nullptr;
}
}
} break;

Expand All @@ -92,10 +76,9 @@ void AcceptDialog::_notification(int p_what) {
}
} break;

case NOTIFICATION_EXIT_TREE: {
if (parent_visible) {
parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
parent_visible = nullptr;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
if (close_on_escape && !is_exclusive()) {
_cancel_pressed();
}
} break;

Expand Down Expand Up @@ -129,21 +112,9 @@ void AcceptDialog::_ok_pressed() {
}

void AcceptDialog::_cancel_pressed() {
Window *parent_window = parent_visible;
if (parent_visible) {
parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
parent_visible = nullptr;
}

call_deferred(SNAME("hide"));

emit_signal(SNAME("canceled"));

cancel_pressed();

if (parent_window) {
//parent_window->grab_focus();
}
set_input_as_handled();
}

Expand Down
3 changes: 0 additions & 3 deletions scene/gui/dialogs.h
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,6 @@ class LineEdit;
class AcceptDialog : public Window {
GDCLASS(AcceptDialog, Window);

Window *parent_visible = nullptr;

Panel *bg_panel = nullptr;
Label *message_label = nullptr;
HBoxContainer *buttons_hbox = nullptr;
Expand All @@ -65,7 +63,6 @@ class AcceptDialog : public Window {
static bool swap_cancel_ok;

void _input_from_window(const Ref<InputEvent> &p_event);
void _parent_focused();

protected:
virtual Size2 _get_contents_minimum_size() const override;
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