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Framebuffer reading poor performance from flipping image
enhancement
New or improved feature
#184
opened Jul 26, 2020 by
ScanMountGoat
Validate buffer writes for uniform blocks
enhancement
New or improved feature
unit test
This feature lacks unit tests
#179
opened Jul 15, 2020 by
ScanMountGoat
3 tasks
Use boolean return values for void functions where appropriate
code quality
unit test
This feature lacks unit tests
#178
opened Jul 15, 2020 by
ScanMountGoat
Use nameof for throwing argument exceptions
code quality
unit test
This feature lacks unit tests
#175
opened Jun 29, 2020 by
ScanMountGoat
Use exceptions for more severe shader errors
question
Further information is requested
#174
opened Jun 28, 2020 by
ScanMountGoat
Add support for non interleaved vertex attributes to generic mesh
enhancement
New or improved feature
#173
opened Jun 28, 2020 by
ScanMountGoat
3 of 6 tasks
SFShaderLoader avoid redundant shader compilations
enhancement
New or improved feature
#172
opened Jun 23, 2020 by
ScanMountGoat
Port VectorUtils and TriangleListUtils to Rust and add C# bindings
enhancement
New or improved feature
#170
opened Jun 19, 2020 by
ScanMountGoat
2 tasks
More consistent doc comment descriptions for constructors
code quality
#164
opened Jul 23, 2019 by
ScanMountGoat
Optimize setting texture uniforms
enhancement
New or improved feature
#158
opened Jul 9, 2019 by
ScanMountGoat
Add unit tests for camera frame bounding sphere
unit test
This feature lacks unit tests
#155
opened Jul 1, 2019 by
ScanMountGoat
Multisampling compatibility issues
bug
Something isn't working
question
Further information is requested
#154
opened Jun 27, 2019 by
ScanMountGoat
2 tasks
Add wiki pages for getting started with basic tasks
wiki
Tutorial improvements
#153
opened Jun 15, 2019 by
ScanMountGoat
3 tasks
Improve example project
enhancement
New or improved feature
#149
opened Jun 13, 2019 by
ScanMountGoat
3 of 5 tasks
Don't generate shader switch statement for empty lists
enhancement
New or improved feature
#146
opened Jun 11, 2019 by
ScanMountGoat
Add shader method for GL.GetUniform()
enhancement
New or improved feature
#144
opened Jun 7, 2019 by
ScanMountGoat
7 tasks
SFGraphics cubemaps with a single mip level?
bug
Something isn't working
#142
opened Jun 6, 2019 by
ScanMountGoat
Expose methods for getting texture block size, channel depth, etc
enhancement
New or improved feature
question
Further information is requested
#141
opened Jun 6, 2019 by
ScanMountGoat
Improve testing for LoadImageData
unit test
This feature lacks unit tests
#138
opened May 31, 2019 by
ScanMountGoat
Improved testing for generated shaders
unit test
This feature lacks unit tests
#133
opened Jan 22, 2019 by
ScanMountGoat
Add support for 3D Textures
enhancement
New or improved feature
#127
opened Dec 22, 2018 by
ScanMountGoat
1 of 5 tasks
Add default lambert shading to generated attribute shader
enhancement
New or improved feature
#124
opened Dec 16, 2018 by
ScanMountGoat
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