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uaiuaiuaiuaiauaiu foi finalmente essa porra #22

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2 changes: 2 additions & 0 deletions Resources/Locale/pt-BR/communications/terror.ftl
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terror-dragon = Atenção tripulação, parece que alguém em sua estação fez uma comunicação inesperada com um peixe estranho no espaço próximo.
terror-revenant = Atenção tripulação, parece que alguém na sua estação fez uma comunicação inesperada com uma energia sobrenatural no espaço próximo.
17 changes: 17 additions & 0 deletions Resources/Locale/pt-BR/cuffs/components/cuffable-component.ftl
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cuffable-component-cannot-interact-message = Voce nao pode fazer isso!
cuffable-component-cannot-remove-cuffs-too-far-message = Voce esta muito longe para remover as restricoes.

cuffable-component-start-uncuffing-self = Voce comeca a tentar se libertar dolorosamente de suas algemas
cuffable-component-start-uncuffing-observer = {$user} comeca a libertar {$target}!
cuffable-component-start-uncuffing-target-message = Voce comeca a libertar {$targetName}.
cuffable-component-start-uncuffing-by-other-message = {$otherName} comeca a libertar voce

cuffable-component-remove-cuffs-success-message = Voce consegue se libertar com sucesso
cuffable-component-remove-cuffs-by-other-success-message = {$otherName} Liberta suas maos
cuffable-component-remove-cuffs-to-other-partial-success-message = Voce-o liberta, {$cuffedHandCount} das mao de {$otherName} continuam restringidas.
cuffable-component-remove-cuffs-by-other-partial-success-message = {$otherName} Liberta voce. {$cuffedHandCount} de suas maos continuam restringidas
cuffable-component-remove-cuffs-partial-success-message = Voce consegue se libertar. {$cuffedHandCount} de suas maos continuam restringidas
cuffable-component-remove-cuffs-fail-message = Voce falha para se libertar

# UnrestrainVerb
uncuff-verb-get-data-text = Unrestrain
18 changes: 18 additions & 0 deletions Resources/Locale/pt-BR/cuffs/components/handcuff-component.ftl
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handcuff-component-target-self = Voce comeca a se libertar
handcuff-component-cuffs-broken-error = As algemas estao quebradas!
handcuff-component-target-has-no-hands-error = {$targetName} nao tem maos!
handcuff-component-target-has-no-free-hands-error = {$targetName} nao tem maos livres!
handcuff-component-too-far-away-error = Voce esta muito longe para fazer isso!
handcuff-component-start-cuffing-observer = {$user} comeca a restringir {$target}!
handcuff-component-start-cuffing-target-message = Voce comeca a restringir {$targetName}.
handcuff-component-start-cuffing-by-other-message = {$otherName} comeca a te restringir!
handcuff-component-cuff-observer-success-message = {$user} restringe {$target}.
handcuff-component-cuff-other-success-message = Voce restringe {$otherName} com sucesso.
handcuff-component-cuff-by-other-success-message = Voce foi restringido por {$otherName}!
handcuff-component-cuff-self-success-message = Voce restringe voce mesmo!
handcuff-component-cuff-interrupt-message = Voce e interrompido enquanto restringe {$targetName}!
handcuff-component-cuff-interrupt-other-message = Voce interrompe {$otherName} Enquanto te restringe!
handcuff-component-cuff-interrupt-self-message = Voce e interrompido enquanto restringe voce mesmo
handcuff-component-cuff-interrupt-buckled-message = Voce nao pode se afivelar em um assento enquanto esta restringido!
handcuff-component-cuff-interrupt-unbuckled-message = Voce nao pode se desafivelar de um assento enquanto esta restringido!
handcuff-component-cannot-drop-cuffs = Voce e incapaz de restringir {$target}
15 changes: 15 additions & 0 deletions Resources/Locale/pt-BR/damage/damage-command.ftl
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## Damage command loc.

damage-command-description = Adiciona ou remove dano a uma entidade
damage-command-help = Uso: {$command} <type/group> <amount> [ignoreResistances] [uid]

damage-command-arg-type = <Tipo de dano ou grupo>
damage-command-arg-quantity = [quantidade]
damage-command-arg-target = [EUID alvo]

damage-command-error-type = {$arg} nao e um grupo ou tipo de dano valido.
damage-command-error-euid = {$arg} nao e um uid de entidade valido.
damage-command-error-quantity = {$arg} nao e uma quantidade valida.
damage-command-error-bool = {$arg} nao e um bool valido.
damage-command-error-player = Nenhuma entidade anexada a sessao. Voce deve especificar um uid de destino
damage-command-error-args = Numero invalido de argumentos
12 changes: 12 additions & 0 deletions Resources/Locale/pt-BR/damage/damage-examine.ftl
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# Damage examines
damage-examinable-verb-text = Dano
damage-examinable-verb-message = Examine os valores de dano.

damage-hitscan = hitscan
damage-projectile = Projétil
damage-melee = corpo a corpo
damage-throw = Arremesado

damage-examine = Causa os seguintes danos:
damage-examine-type = Causa o seguinte [color=cyan]{$type}[/color] dano:
damage-value = - [color=red]{$amount}[/color] unidades de [color=yellow]{$type}[/color].
12 changes: 12 additions & 0 deletions Resources/Locale/pt-BR/damage/damage-force-say.ftl
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damage-force-say-message-wrap = {$message}-{$suffix}
damage-force-say-message-wrap-no-suffix = {$message}-

damage-force-say-1 = GACK!
damage-force-say-2 = GLORF!
damage-force-say-3 = OOF!
damage-force-say-4 = AUGH!
damage-force-say-5 = OW!
damage-force-say-6 = URGH!
damage-force-say-7 = HRNK!

damage-force-say-sleep = zzz...
5 changes: 5 additions & 0 deletions Resources/Locale/pt-BR/damage/damage-groups.ftl
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damage-group-brute = Bruto
damage-group-burn = Queimadura
damage-group-airloss = Perda de ar
damage-group-toxin = Toxina
damage-group-genetic = Genetico
13 changes: 13 additions & 0 deletions Resources/Locale/pt-BR/damage/damage-types.ftl
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damage-type-asphyxiation = Asfixia
damage-type-bloodloss = Perda de sangue
damage-type-blunt = Pancada
damage-type-cellular = Celular
damage-type-caustic = Caustico
damage-type-cold = Frio
damage-type-heat = Calor
damage-type-piercing = Perfuração
damage-type-poison = Veneno
damage-type-radiation = Radiação
damage-type-shock = Choque
damage-type-slash = Cortes
damage-type-structural = Estrutural
1 change: 1 addition & 0 deletions Resources/Locale/pt-BR/damage/rejuvenate-verb.ftl
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rejuvenate-verb-get-data-text = Rejuvenescer
2 changes: 2 additions & 0 deletions Resources/Locale/pt-BR/damage/stamina.ftl
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melee-stamina = Nao ha energia suficiente
slow-on-damage-modifier-examine = A lentidao causada por lesoes é reduzida por [color=yellow]{$mod}%[/color]
8 changes: 8 additions & 0 deletions Resources/Locale/pt-BR/defusable/examine.ftl
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defusable-examine-defused = {CAPITALIZE(($name))} foi [color=lime]defusada[/color].
defusable-examine-live = {CAPITALIZE(($name))} esta [color=red]beepando[/color] e tem [color=red]{$time}[/color] segundos restantes.
defusable-examine-live-display-off = {CAPITALIZE(($name))} esta [color=red]beepando[/color], e o timer aparenta estar desligado
defusable-examine-inactive = {CAPITALIZE(($name))} esta [color=lime]inativa[/color], mas ainda pode ser armada.
defusable-examine-bolts = Os parafusos de fixacao foram {$down ->
[true] [color=red]abaixados[/color]
*[false] [color=green]Levantados[/color]
}.
10 changes: 10 additions & 0 deletions Resources/Locale/pt-BR/defusable/popup.ftl
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defusable-popup-begun = {CAPITALIZE(($name))} bipa; sua luz esta acesa!
defusable-popup-defuse = {CAPITALIZE(($name))} emite um ultimo beep, enquanto a luz se apaga para sempre.
defusable-popup-boom = {CAPITALIZE(($name))} ruge enquanto a bomba interna explode!
defusable-popup-fried = {CAPITALIZE(($name))} solta faiscas, mas nao consegue iniciar a contagem regressiva.
defusable-popup-cant-anchor = {CAPITALIZE(($name))} parece estar aparafusado ao chao!

defusable-popup-wire-bolt-pulse = Os parafusos giram no lugar por um momento.
defusable-popup-wire-proceed-pulse = {CAPITALIZE(($name))} vibra ameacadoramente!
defusable-popup-wire-proceed-cut = O Display digital {($name)} desativa
defusable-popup-wire-chirp = {CAPITALIZE(($name))} faz barulhos de estatica
1 change: 1 addition & 0 deletions Resources/Locale/pt-BR/defusable/verb.ftl
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defusable-verb-begin = Comecar a contagem
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detail-examinable-verb-text = Detalhe
detail-examinable-verb-disabled = Ver um objeto com mais detalhe.
1 change: 1 addition & 0 deletions Resources/Locale/pt-BR/devices/clock.ftl
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clock-examine = Horario atual: [color=white]{$time}[/color]
51 changes: 51 additions & 0 deletions Resources/Locale/pt-BR/devices/device-network.ftl
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# named frequencies
device-frequency-prototype-name-atmos = Dispositivos Atmosféricos
device-frequency-prototype-name-suit-sensors = Sensores de trajes
device-frequency-prototype-name-crew-monitor = Monitor de tripulacao
device-frequency-prototype-name-lights = Luzes inteligentes
device-frequency-prototype-name-mailing-units = Unidades de correspondência
device-frequency-prototype-name-pdas = PDAs
device-frequency-prototype-name-fax = Fax
device-frequency-prototype-name-basic-device = Dispositivos Basicos
device-frequency-prototype-name-cyborg-control = Controle Ciborgue
device-frequency-prototype-name-robotics-console = Console de Robotica

## camera frequencies
device-frequency-prototype-name-surveillance-camera-test = Teste de sub-rede
device-frequency-prototype-name-surveillance-camera-engineering = Cameras da engenharia
device-frequency-prototype-name-surveillance-camera-security = Cameras da seguranca
device-frequency-prototype-name-surveillance-camera-science = Cameras da científicas
device-frequency-prototype-name-surveillance-camera-supply = Cameras da cargo
device-frequency-prototype-name-surveillance-camera-command = Cameras do comando
device-frequency-prototype-name-surveillance-camera-service = Cameras do servico
device-frequency-prototype-name-surveillance-camera-medical = Cameras da Medbay
device-frequency-prototype-name-surveillance-camera-general = Cameras gerais
device-frequency-prototype-name-surveillance-camera-entertainment = Cameras de entretenimento

# prefixes for randomly generated device addresses
device-address-prefix-vent = VNT-
device-address-prefix-scrubber = SCR-
device-address-prefix-sensor = SNS-
# Damn bet you couldn't see this one coming.
device-address-prefix-teg = TEG-
device-address-prefix-heater = HTR-
device-address-prefix-freezer = FZR-
device-address-prefix-volume-pump = VPP-
device-address-prefix-smes = SMS-

#PDAs and terminals
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device-address-prefix-console = CLS-
device-address-prefix-fire-alarm = FIR-
device-address-prefix-air-alarm = AIR-

device-address-prefix-sensor-monitor = MON-

device-address-examine-message = O endereco do dispositivo e {$address}.

#Device net ID names
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device-net-id-private = Privado
device-net-id-wired = Cabeado
device-net-id-wireless = Sem fio
device-net-id-apc = Apc
device-net-id-atmos-devices = Dispositivos da Atmosferica
device-net-id-reserved = Reservado
45 changes: 45 additions & 0 deletions Resources/Locale/pt-BR/devices/network-configurator.ftl
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# Popups

network-configurator-device-saved = Dispositivo de rede {$device} salvo com sucesso com endereco {$address}!
network-configurator-device-failed = Falha ao salvar o dispositivo de rede {$device}! Nenhum endereco atribuído!
network-configurator-too-many-devices = Muitos dispositivos armazenados neste dispositivo!
network-configurator-update-ok = Armazenamento do dispositivo atualizado.
network-configurator-device-already-saved = dispositivo de rede: {$device} ja esta salvo.
network-configurator-device-access-denied = Acesso negado!
network-configurator-link-mode-started = Dispositivo de vinculacao iniciado: {$device}
network-configurator-link-mode-stopped = Parou de vincular.
network-configurator-mode-link = Vincular
network-configurator-mode-list = Lista
network-configurator-switched-mode = Modo trocado para: {$mode}

# Verbs
network-configurator-save-device = Salvar dispositivo
network-configurator-configure = Configurar
network-configurator-switch-mode = Trocar de modo
network-configurator-link-defaults = Padrões de vinculamento
network-configurator-start-link = Comecar a vincular
network-configurator-link = Vincular

# ui
network-configurator-title-saved-devices = Dispositivos salvos
network-configurator-title-device-configuration = Configuracao de dispositivo
network-configurator-ui-clear-button = Limpar
network-configurator-ui-count-label = {$count} Dispositivos

# tooltips
network-configurator-tooltip-set = Define a lista de dispositivos de destino
network-configurator-tooltip-add = Adicionado a lista de dispositivos de destino
network-configurator-tooltip-edit = Editar lista de dispositivos de destino
network-configurator-tooltip-clear = Limpar lista de dispositivos de destino
network-configurator-tooltip-copy = Copiar lista de dispositivos de destino para ferramenta
network-configurator-tooltip-show = Mostrar uma visualizacao holografica da lista de dispositivos alvo

# examine
network-configurator-examine-mode-link = [color=red]Vincular[/color]
network-configurator-examine-mode-list = [color=green]Lista[/color]
network-configurator-examine-current-mode = Modo atual: {$mode}
network-configurator-examine-switch-modes = Aperte {$key} para trocar o modo

# item status
network-configurator-item-status-label = Modo: {$mode}
Switch: {$keybinding}
3 changes: 3 additions & 0 deletions Resources/Locale/pt-BR/dice/dice-component.ftl
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dice-component-on-examine-message-part-1 = Um dado com [color=lightgray]{$sidesAmount}[/color] lados.
dice-component-on-examine-message-part-2 = Parou do lado com o numero [color=white]{$currentSide}[/color].
dice-component-on-roll-land = { CAPITALIZE(O($die)) } para no numero {$currentSide}.
5 changes: 5 additions & 0 deletions Resources/Locale/pt-BR/discord/round-notifications.ftl
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discord-round-notifications-new = Um novo round esta iniciando!
discord-round-notifications-started = Round #{$id} no mapa "{$map}" comecou.
discord-round-notifications-end = Round #{$id} terminou. Durou {$hours} horas, {$minutes} minutos, e {$seconds} segundos.
discord-round-notifications-end-ping = <@&{$roleId}>, O Servidor ira reiniciar!
discord-round-notifications-unknown-map = Desconhecido
11 changes: 11 additions & 0 deletions Resources/Locale/pt-BR/discord/vote-notifications.ftl
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custom-vote-webhook-name = Custom Vote Held
custom-vote-webhook-footer = server: { $serverName }, round: { $roundId } { $runLevel }
custom-vote-webhook-cancelled = **Votacao cancelada**
custom-vote-webhook-option-pending = TBD
custom-vote-webhook-option-cancelled = N/A

votekick-webhook-name = Votekick Held
votekick-webhook-description = Initiator: { $initiator }; Target: { $target }
votekick-webhook-cancelled-admin-online = **Votacao cancelada devido administradores online**
votekick-webhook-cancelled-admin-target = **Votacao cancelada devido o alvo ser um administrador**
votekick-webhook-cancelled-antag-target = **Votacao cancelada devido o alvo ser um antagonista**
1 change: 1 addition & 0 deletions Resources/Locale/pt-BR/disease/disease.ftl
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disease-vomit = {CAPITALIZE(($person))} vomita.
21 changes: 21 additions & 0 deletions Resources/Locale/pt-BR/disease/miasma.ftl
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ammonia-smell = Alguma coisa cheira mal aqui..

## Perishable

perishable-1 = [color=green]{ CAPITALIZE(POSS-ADJ($target)) } O corpo parece fresco[/color]
perishable-2 = [color=orangered]{ CAPITALIZE(POSS-ADJ($target)) } O corpo parece meio fresco.[/color]
perishable-3 = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } O corpo nao parece fresco.[/color]

perishable-1-nonmob = [color=green]{ CAPITALIZE(SUBJECT($target)) } parece estar fresco.[/color]
perishable-2-nonmob = [color=orangered]{ CAPITALIZE(SUBJECT($target)) } parece meio fresco.[/color]
perishable-3-nonmob = [color=red]{ CAPITALIZE(SUBJECT($target)) } nao parece fresco.[/color]

## Rotting

rotting-rotting = [color=orange]{ CAPITALIZE(POSS-ADJ($target)) } O corpo esta apodrecendo![/color]
rotting-bloated = [color=orangered]{ CAPITALIZE(POSS-ADJ($target)) } O corpo esta inchado![/color]
rotting-extremely-bloated = [color=red]{ CAPITALIZE(POSS-ADJ($target)) } O corpo esta muito inchado![/color]

rotting-rotting-nonmob = [color=orange]{ CAPITALIZE(SUBJECT($target)) } esta apodrecendo![/color]
rotting-bloated-nonmob = [color=orangered]{ CAPITALIZE(SUBJECT($target)) } esta inchado![/color]
rotting-extremely-bloated-nonmob = [color=red]{ CAPITALIZE(SUBJECT($target)) } esta muito inchado![/color]
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## UI

ui-mailing-unit-window-title = {$tag} unidade de correspondencia

ui-mailing-unit-button-flush = Enviar
ui-mailing-unit-destination-select-label = Selecione um destino:
ui-mailing-unit-self-reference-label = Esta unidade:
ui-mailing-unit-target-label = Destino:
2 changes: 2 additions & 0 deletions Resources/Locale/pt-BR/disposal/tube-connections-command.ftl
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tube-connections-command-description = Mostra todas as direcoes que o tubo pode se conectar
tube-connections-command-help-text = Usage: {$command} <entityUid>
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## UI

disposal-router-window-title = Roteador de descarte
disposal-router-window-tags-label = Tags:
disposal-router-window-tag-input-tooltip = Uma lista de tags separadas por virgula
disposal-router-window-tag-input-confirm-button = Confirmar
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disposal-tagger-window-title = Marcador de descarte
disposal-tagger-window-tag-input-label = Tag:
disposal-tagger-window-tag-confirm-button = Confirmar
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disposal-tube-component-popup-directions-text = {$directions}

## TubeDirectionVerb

tube-direction-verb-get-data-text = Direcoes do tubo
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## UI

ui-disposal-unit-title = Unidade de descarte

ui-disposal-unit-label-state = Estado:
ui-disposal-unit-label-pressure = Pressao:
ui-disposal-unit-label-status = Pronto

ui-disposal-unit-button-flush = Descartar
ui-disposal-unit-button-eject = Ejetar componentes
ui-disposal-unit-button-power = Energia

## Verbs
disposal-flush-verb-get-data-text = Descartar
disposal-self-insert-verb-get-data-text = Pular dentro
disposal-eject-verb-get-data-text = Ejetar componentes

## No hands
disposal-unit-no-hands = Voce nao tem maos!

# state
disposal-unit-state-Ready = Pronto
# Yes I want it to always say Pressurizing
disposal-unit-state-Flushed = Pressurizando
disposal-unit-state-Pressurizing = Pressurizando

# putting people in
disposal-unit-being-inserted = {CAPITALIZE($user)} esta tentando te jogar dentro do lixo!
14 changes: 14 additions & 0 deletions Resources/Locale/pt-BR/door-remote/door-remote.ftl
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## UI
door-remote-open-close-text = Abre e fecha portas.
door-remote-toggle-bolt-text = Alterna tranca.
door-remote-emergency-access-text = Alterna acesso de emergencia.
door-remote-invalid-text = Invalido.
door-remote-mode-label = Modo: [color=white]{$modeString}[/color]

## Entity

door-remote-switch-state-open-close = Voce muda o controle remoto para abrir e fechar portas.
door-remote-switch-state-toggle-bolts = Voce troca o controle remoto para alternar as trancas.
door-remote-switch-state-toggle-emergency-access = Voce troca o controle remoto para alternar o acesso de emergencia.
door-remote-no-power = A porta nao esta energizada.
door-remote-denied = Acesso negado.
4 changes: 4 additions & 0 deletions Resources/Locale/pt-BR/doors/components/airlock-component.ftl
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## AirlockComponent

airlock-component-cannot-pry-is-bolted-message = As trancas da airlock evitam que ela seja forcada!
airlock-component-cannot-pry-is-powered-message = Os motores acionados bloqueiam seus esforcos!
1 change: 1 addition & 0 deletions Resources/Locale/pt-BR/doors/door.ftl
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door-pry = Arrombar a porta
2 changes: 2 additions & 0 deletions Resources/Locale/pt-BR/electrocution/electrocute-command.ftl
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electrocute-command-description = Eletrocuta a entidade especificada, o padrao e 10 segundos e 10 de dano. Chocante!
electrocute-command-entity-cannot-be-electrocuted = Voce nao pode eletrocutar essa entidade!
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electrocuted-component-mob-shocked-by-source-popup-others = { CAPITALIZE(($mob)) } foi eletrocutado { A/O($source) }!
electrocuted-component-mob-shocked-popup-others = { CAPITALIZE(($mob)) } foi eletrocutado!
electrocuted-component-mob-shocked-popup-player = Voce sente um choque poderoso percorrendo seu corpo!
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