Releases: Sebaestschjin/gloomhaven-campaign-manager
Releases · Sebaestschjin/gloomhaven-campaign-manager
2.6.0
Adds
- Saving removed events (#87)
- Support for the reward of Envelope X
- Support to add saving for custom objects (#79)
- Some additional error messages for certain situations
Fixes
- Saving items with spaces in them
- Saving/Loading for some JotL classes
2.5.0
Adds
- Saving and loading the selected scenario difficulty
Fixes
- Looking for objects in empty bags (e.g. when the game box is empty)
2.4.1
Adds
Fixes
- Saving/Loading enhancements for the AoE enhancement
- The "Show" button on the floppy disc is now persistent to the object itself
- correct perk numbers for Brute (#69)
2.4.0
Adds
- support for the latest 5 player version (#57)
- adding the revised cards from the Forgotten Circles expansion (#84)
Changes
- functionality of the "Add Player"/"Remove Player" buttons to allow for saving inactive characters (#63)
- characters in the party and enhancements are always considered unlocked even if not directly specified (#80)
Fixes
- numbering of the Forgotten Circles events (#83)
- speed of creating a save file (#82)
2.3.0
Adds
- saving and loading of inactive characters (#63)
- saving character enhancements when packing a character
Fixes
- loading hidden player notes (#77)
- saving duplicate events (#78)
2.2.0
Adds
- 4 more bag slots for saving and loading (#58). This also adds snap points to the player mats.
Fixes
- saving and loading "gaps" in player positions (#76)
2.1.0
Adds
- saving and loading global notebooks
2.0.3
Fixes
- unpacking character boxes doesn't raise an error anymore
2.0.2
Fixes
- loading characters is now more robust and not time dependend anymore. It throws a lot of unsupressable error, though :-(
2.0.1
Fixes
- Exception will splitting a
nil
string (#75)
- Exception when component can not be found by GUID. Will now also try to search by other criteria if searching by GUID fails.