Skip to content

Releases: Sebaestschjin/gloomhaven-campaign-manager

2.6.0

07 May 09:06
Compare
Choose a tag to compare

Adds

  • Saving removed events (#87)
  • Support for the reward of Envelope X
  • Support to add saving for custom objects (#79)
  • Some additional error messages for certain situations

Fixes

  • Saving items with spaces in them
  • Saving/Loading for some JotL classes

2.5.0

30 Apr 19:01
Compare
Choose a tag to compare

Adds

  • Saving and loading the selected scenario difficulty

Fixes

  • Looking for objects in empty bags (e.g. when the game box is empty)

2.4.1

29 Apr 08:02
Compare
Choose a tag to compare

Adds

  • Support for JotL classes

Fixes

  • Saving/Loading enhancements for the AoE enhancement
  • The "Show" button on the floppy disc is now persistent to the object itself
  • correct perk numbers for Brute (#69)

2.4.0

22 Mar 11:44
Compare
Choose a tag to compare

Adds

  • support for the latest 5 player version (#57)
  • adding the revised cards from the Forgotten Circles expansion (#84)

Changes

  • functionality of the "Add Player"/"Remove Player" buttons to allow for saving inactive characters (#63)
  • characters in the party and enhancements are always considered unlocked even if not directly specified (#80)

Fixes

  • numbering of the Forgotten Circles events (#83)
  • speed of creating a save file (#82)

2.3.0

20 Mar 22:35
Compare
Choose a tag to compare

Adds

  • saving and loading of inactive characters (#63)
  • saving character enhancements when packing a character

Fixes

  • loading hidden player notes (#77)
  • saving duplicate events (#78)

2.2.0

12 Mar 20:12
Compare
Choose a tag to compare

Adds

  • 4 more bag slots for saving and loading (#58). This also adds snap points to the player mats.

Fixes

  • saving and loading "gaps" in player positions (#76)

2.1.0

10 Mar 09:31
Compare
Choose a tag to compare

Adds

  • saving and loading global notebooks

2.0.3

08 Mar 08:52
Compare
Choose a tag to compare

Fixes

  • unpacking character boxes doesn't raise an error anymore

2.0.2

07 Mar 11:37
Compare
Choose a tag to compare

Fixes

  • loading characters is now more robust and not time dependend anymore. It throws a lot of unsupressable error, though :-(

2.0.1

06 Mar 13:20
Compare
Choose a tag to compare

Fixes

  • Exception will splitting a nil string (#75)
  • Exception when component can not be found by GUID. Will now also try to search by other criteria if searching by GUID fails.