Releases: ServerMod/MultiAdmin
Releases · ServerMod/MultiAdmin
MultiAdmin/ServerMod 0.3
ServerMod
- Added new $version variable for titles
- Added new $max_players variable.
- Added ability to set the maximum amount of players per server, add max_players to your config (default = 20).
MultiAdmin
- Added RESTARTNEXTROUND command, which will restart the current instance on the end of the current round.
- Added the time of creation to the logfiles, so they are not replaced when a new instance spawns of the same config.
- You can now create a multiadmin.cfg to specify the primary server config location that gets hotswapped (eg on windows its %appdata%\SCP Secret Laboratory\config.txt) to better support linux.
MultiAdminCfg Options:
- cfg_loc=full/path/config.txt
ServerMod 0.2
Tested and working fix for the duplicate server bug.
- Added $number variable, this works by taking the current servers port and subtracting 7776, so if youre not using default ports i suggest using multiadmin instead.
- and $lobby_id variable, prints the steam lobby_id, mainly for debugging.
ServerMod0.1
ServerMod allows you to add variables to your games title.
Currently supported variables:
$player_count (current number of connected players)
$port (the port of the current server)
$ip (the ip of the server)
$full_player_count (will display player count as $player_count/20 or FULL if there are 20 players)
This also has an attempted fix at the server ghosting issue, not confirmed to be working.
This DLL supports the version of SCP released on the 27th of January 2017.
Supports windows only.
MultiAdmin 0.2
- Add log support for each instance (logs will now go into servers/config id/logs instead of one big log file in locallow. Logs will also have a date stamp on them, but this date will refer to when the server was started, not the time of the log message. So if you run a server starting on the 1st of january to the 5th with out a restart it will all be in one log file.
- Add a crash_reasons.txt log which will help you debug issues hopefully (only prints two types of reasons, game has exited or out of memory, if its the first look in the unity logs), this is located under servers/config id/crash_reasons.txt
First version
0.1 Create README.md