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AdvancedSharpAdbClient is a .NET library that allows .NET, Mono and Unity applications to communicate with Android devices. It's improved version of SharpAdbClient.

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A .NET client for adb, the Android Debug Bridge (AdvancedSharpAdbClient)

AdvancedSharpAdbClient is a .NET library that allows .NET applications to communicate with Android devices. It provides a .NET implementation of the adb protocol, giving more flexibility to the developer than launching an adb.exe process and parsing the console output.

It's upgraded version of SharpAdbClient. Added important features.

Support Platform

  • .NET Framework 2.0 (Without Task)
  • .NET Framework 3.5
  • .NET Framework 4.0 (Need Microsoft.Bcl.Async)
  • .NET Framework 4.5
  • .NET Framework 4.6.1
  • .NET Framework 4.8
  • .NET Standard 1.3
  • .NET Standard 2.0
  • .NET Standard 2.1
  • .NET Core 5.0 (Support UAP 10.0 and UAP 10.0.15138.0)
  • .NET Core App 2.1
  • .NET Core App 3.1
  • .NET 6.0
  • .NET 8.0

Installation

To install AdvancedSharpAdbClient install the AdvancedSharpAdbClient NuGetPackage. If you're using Visual Studio, you can run the following command in the Package Manager Console:

PM> Install-Package AdvancedSharpAdbClient

Getting Started

AdvancedSharpAdbClient does not communicate directly with your Android devices, but uses the adb.exe server process as an intermediate. Before you can connect to your Android device, you must first start the adb.exe server.

You can do so by either running adb.exe yourself (it comes as a part of the ADK, the Android Development Kit), or you can use the AdbServer.StartServer method like this:

if (!AdbServer.Instance.GetStatus().IsRunning)
{
    AdbServer server = new AdbServer();
    StartServerResult result = server.StartServer(@"C:\adb\adb.exe", false);
    if (result != StartServerResult.Started)
    {
        Console.WriteLine("Can't start adb server");
    }
}

Connecting to device

Before using all the methods, you must initialize the new AdbClient class and then connect to the device

If you want to automate 2 or more devices at the same time, you must remember: 1 device - 1 AdbClient class

You can look at the examples to understand more

static AdbClient adbClient;
static DeviceData deviceData;

static void Main(string[] args)
{
    adbClient = new AdbClient();
    adbClient.Connect("127.0.0.1:62001");
    device = adbClient.GetDevices().FirstOrDefault(); // Get first connected device
    ...
}

Device automation

Finding element

You can find the element on the screen by xpath

static DeviceClient deviceClient;

static void Main(string[] args)
{
    ...
    deviceClient = new DeviceClient(adbClient, deviceData);
    Element element = deviceClient.FindElement("//node[@text='Login']");
    ...
}

You can also specify the waiting time for the element

Element element = deviceClient.FindElement("//node[@text='Login']", TimeSpan.FromSeconds(5));

And you can find several elements

Element[] element = deviceClient.FindElements("//node[@resource-id='Login']", TimeSpan.FromSeconds(5));

Getting element attributes

You can get all element attributes

static void Main(string[] args)
{
    ...
    Element element = deviceClient.FindElement("//node[@resource-id='Login']", TimeSpan.FromSeconds(3));
    string eltext = element.Attributes["text"];
    string bounds = element.Attributes["bounds"];
    ...
}

Clicking on an element

You can click on the x and y coordinates

static void Main(string[] args)
{
    ...
    deviceClient.Click(600, 600); // Click on the coordinates (600;600)
    ...
}

Or on the element(need xpath)

static void Main(string[] args)
{
    ...
    Element element = deviceClient.FindElement("//node[@text='Login']", TimeSpan.FromSeconds(3));
    element.Click(); // Click on element by xpath //node[@text='Login']
    ...
}

The Click() method throw ElementNotFoundException if the element is not found

try
{
    element.Click();
}
catch (Exception ex)
{
    Console.WriteLine($"Can't click on the element:{ex.Message}");
}

Swipe

You can swipe from one element to another

static void Main(string[] args)
{
    ...
    Element first = deviceClient.FindElement("//node[@text='Login']");
    Element second = deviceClient.FindElement("//node[@text='Password']");
    deviceClient.Swipe(first, second, 100); // Swipe 100 ms
    ...
}

Or swipe by coordinates

static void Main(string[] args)
{
    ...
    deviceClient.Swipe(600, 1000, 600, 500, 100); // Swipe from (600;1000) to (600;500) on 100 ms
    ...
}

The Swipe() method throw ElementNotFoundException if the element is not found

try
{
    deviceClient.Swipe(0x2232323, 0x954, 0x9128, 0x11111, 200);
    ...
    deviceClient.Swipe(first, second, 200);
}
catch (Exception ex)
{
    Console.WriteLine($"Can't swipe:{ex.Message}");
}

Send text

You can send any text except Cyrillic (Russian isn't supported by adb)

The text field should be in focus

static void Main(string[] args)
{
    ...
    deviceClient.SendText("text"); // Send text to device
    ...
}

You can also send text to the element (clicks on the element and sends the text)

static void Main(string[] args)
{
    ...
    deviceClient.FindElement("//node[@resource-id='Login']").SendText("text"); // Send text to the element by xpath //node[@resource-id='Login']
    ...
}

The SendText() method throw InvalidTextException if text is incorrect

try
{
    deviceClient.SendText(null);
}
catch (Exception ex)
{
    Console.WriteLine($"Can't send text:{ex.Message}");
}

Clearing the input text

You can clear text input

The text field should be in focus

Recommended

static void Main(string[] args)
{
    ...
    deviceClient.ClearInput(25); // The argument is to specify the maximum number of characters to be erased
    ...
}

It may work unstable

static void Main(string[] args)
{
    ...
    deviceClient.FindElement("//node[@resource-id='Login']").ClearInput(); // Get element text attribute and remove text length symbols
    ...
}

Sending key events

You can see key events here https://developer.android.com/reference/android/view/KeyEvent#constants

static void Main(string[] args)
{
    ...
    deviceClient.SendKeyEvent("KEYCODE_TAB");
    ...
}

The SendKeyEvent method throw InvalidKeyEventException if key event is incorrect

try
{
    deviceClient.SendKeyEvent(null);
}
catch (Exception ex)
{
    Console.WriteLine($"Can't send keyevent:{ex.Message}");
}

BACK and HOME buttons

static void Main(string[] args)
{
    ...
    deviceClient.ClickBackButton(); // Click Back button
    ...
    deviceClient.ClickHomeButton(); // Click Home button
    ...
}

Device commands

Some commands require Root

Install and Uninstall applications

static void Main(string[] args)
{
    ...
    PackageManager manager = new PackageManager(adbClient, deviceData);
    manager.InstallPackage(@"C:\Users\me\Documents\mypackage.apk");
    manager.UninstallPackage("com.android.app");
    ...
}

Or you can use AdbClient.Install

static void Main(string[] args)
{
    ...
    using (FileStream stream = File.OpenRead("Application.apk"))
    {
        adbClient.Install(device, stream);
        adbClient.Uninstall(device, "com.android.app");
    }
    ...
}

Install multiple applications

static void Main(string[] args)
{
    ...
    PackageManager manager = new PackageManager(adbClient, deviceData);
    manager.InstallMultiplePackage(@"C:\Users\me\Documents\base.apk", new[] { @"C:\Users\me\Documents\split_1.apk", @"C:\Users\me\Documents\split_2.apk" }); // Install split app whith base app
    manager.InstallMultiplePackage(new[] { @"C:\Users\me\Documents\split_3.apk", @"C:\Users\me\Documents\split_4.apk" }, "com.android.app"); // Add split app to base app which packagename is 'com.android.app'
    ...
}

Or you can use AdbClient.InstallMultiple

static void Main(string[] args)
{
    ...
    adbClient.InstallMultiple(device, File.OpenRead("base.apk"), new[] { File.OpenRead("split_1.apk"), File.OpenRead("split_2.apk") }); // Install split app whith base app
    adbClient.InstallMultiple(device, new[] { File.OpenRead("split_3.apk"), File.OpenRead("split_4.apk") }, "com.android.app"); // Add split app to base app which packagename is 'com.android.app'
    ...
}

Start and stop applications

static void Main(string[] args)
{
    ...
    deviceClient.StartApp("com.android.app");
    deviceClient.StopApp("com.android.app"); // force-stop
    ...
}

Getting a screenshot

static async void Main(string[] args)
{
    ...
    Image img = adbClient.GetFrameBuffer(deviceData, CancellationToken.None); // synchronously
    ...
    Image img = await adbClient.GetFrameBufferAsync(deviceData, CancellationToken.None); // asynchronously
    ...
}

Getting screen xml hierarchy

static void Main(string[] args)
{
    ...
    XmlDocument screen = deviceClient.DumpScreen();
    ...
}

Send or receive files

void DownloadFile()
{
    using (SyncService service = new SyncService(deviceData))
    {
        using (FileStream stream = File.OpenWrite(@"C:\MyFile.txt"))
        {
            service.Pull("/data/local/tmp/MyFile.txt", stream, null);
        }
    }
}

void UploadFile()
{
    using (SyncService service = new SyncService(deviceData))
    {
        using (FileStream stream = File.OpenRead(@"C:\MyFile.txt"))
        {
            service.Push(stream, "/data/local/tmp/MyFile.txt", UnixFileStatus.DefaultFileMode, DateTimeOffset.Now, null);
        }
    }
}

Run shell commands

static async void Main(string[] args)
{
    ...
    ConsoleOutputReceiver receiver = new ConsoleOutputReceiver();
    adbClient.ExecuteRemoteCommand("echo Hello, World", device, receiver); // synchronously
    ...
    await adbClient.ExecuteRemoteCommandAsync("echo Hello, World", device, receiver, default); // asynchronously
    ...
}

Encoding

Default encoding is UTF8, if you want to change it, use

AdbClient.SetEncoding(Encoding.ASCII);

Contributors

Contributors

Consulting and Support

Please open an issue on if you have suggestions or problems.

History

AdvancedSharpAdbClient is a fork of SharpAdbClient and madb which in itself is a .NET port of the ddmlib Java Library.

Credits: https://github.com/camalot, https://github.com/quamotion

About

AdvancedSharpAdbClient is a .NET library that allows .NET, Mono and Unity applications to communicate with Android devices. It's improved version of SharpAdbClient.

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