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SF2IconManager-1.0.0

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@wizardwhosaysni wizardwhosaysni released this 19 Feb 20:29
· 8 commits to master since this release

First release.
Just a small GUI to allow icon edition in Shining Force II.

Typical use-case :

  • Import icons from ROM or Disassembly
  • Export as PNG files
  • Edit files with external image editor (make sure original PNG color mode is kept : 4BPP/16-color index with transparent color at index 0)
  • You can re-arrange icons by changing their filename index. Just make sure they're all named "iconXXX.png" with decimal value and no missing number between two entries.
  • Import PNG files
  • Export into ROM or Disassembly

Fun fact :
Can also be used on Shining Force 1 !
SF1 ROM info :
Palette offset : 398C
Icons offset : CF0EA including spells first, or CFCEA for items only.
Icons length : 15552 including spells, or 12480 for items only.

So SF1 and SF2 icons can now be freely edited and/or swapped between each other.
Beware though ! SF1 and SF2 base palettes are different, so swapping can imply some palette tricks. SF2PaletteManager can help here.
You can also combine the source game's icons file with the destination game's palette file by using the Disassembly import feature.

capture d ecran 2017-02-19 20 55 29