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Gulfcoast Islands Port #220

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Jul 14, 2024
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Original file line number Diff line number Diff line change
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#include "\x\A3A\Addons\core\Includes\cba_settings.sqf"
29 changes: 29 additions & 0 deletions A3A/addons/maps/Antistasi_Gulfcoast.Gulfcoast/description.ext
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#include "..\missionDescription\master.hpp"

OnLoadName = $STR_antistasi_mission_info_Gulfcoast_mapname_short_text;
OnLoadMission = $STR_antistasi_mission_info_Gulfcoast_blurb_text;
briefingName = $STR_antistasi_mission_info_Gulfcoast_mapname_text;
overviewText = $STR_antistasi_mission_info_Gulfcoast_description_text;
loadScreen = LOAD_SCREEN_IMAGE;
overviewPicture = OVERVIEW_IMAGE;

class CfgDiscordRichPresence
{
applicationID="819852407265034260";
defaultDetails="";
defaultState="";
defaultLargeImageKey="cherno";
defaultLargeImageText="Antistasi Ultimate - Gulfcoast Islands";
defaultSmallImageKey="arma_3_logo";
defaultSmallImageText="Arma 3 Custom Scenario";
useTimeElapsed=1;
};

class CfgNotifications
{
#include "..\missionDescription\CfgNotificationsContents.hpp"
};

class CfgDebriefing {
#include "..\missionDescription\CfgDebriefingContents.hpp"
};
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_this spawn A3A_fnc_initClient;
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call A3A_fnc_initServer;
34 changes: 34 additions & 0 deletions A3A/addons/maps/Antistasi_Gulfcoast.Gulfcoast/mapInfo.hpp
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class Gulfcoast {
population[] = {
{"haven", 145},{"iona", 133},{"terraceia", 670},{"Lely", 89},{"laurel", 190},{"cayocosta", 129},{"hobesound", 275},{"acline", 62},{"alva", 86},{"northfort", 303},{"solana", 74},{"croom", 48},{"pineridge", 76},{"labelle", 46},{"goodland", 73},{"keela", 125},{"harker", 46},{"orionestates", 164},{"captivabeach", 90},{"captivasound", 54},{"stjamescity", 136},{"tice", 89},{"bokeelia", 105},{"osprey", 64},{"northterra", 230},{"starmand", 126},{"riverside", 28},{"woodford", 56},{"edgewood", 152},{"crosscity", 95},{"eastwood", 93},{"cooperhead", 22},{"bellavida", 216},{"marco", 71},{"lochmoor", 49},{"madeira", 75},{"rotonda", 284},{"felda", 35},{"lakeport", 138},{"harborside", 98},{"gulfshore", 267},{"caperassa", 666},{"sanbelshores", 61},{"palmdale", 122},{"sebring", 539},{"esteropass", 51},{"hurpass", 38},{"boca", 201},{"sanbelcity", 411},{"salvista", 142},{"arcadia", 129},{"delmare", 322},{"sancarlos", 188},{"corelcity", 486}
};
disabledTowns[] = {"orionindustrial", "orionport", "eastpointport", "gasparillasound", "heronlanding"}; //no towns that need to be disabled
antennas[] = {
{11398,1500,0.455994},{3787,3155,0},{1908,7706,0},{230,14568,0.470652},{7774.88,13099.9,0},{14732.6,12315.6,0.691902},{14967,5242.21,0},{9182.72,7331.71,0}
};
antennasBlacklistIndex[] = {};
banks[] = {
{13104.8,1074.83,0},{14856.5,5291.96,0},{6981.71,5476.02,0},{7912.48,11198.3,0},{3095.36,12046.4,0}
};
garrison[] = {
{},{"airport_2","airport_6","milbase_2","seaport_3","seaport_4","outpost_2","outpost_6","outpost_18","outpost_19","factory_3","resource_6","resource_9"},{},{"control_1","control_2","control_3","control_4","control_5","control_6","control_7","control_8","control_9","control_10","control_11","control_12","control_13","control_14","control_15","control_16","control_17","control_18","control_19","control_20","control_21","control_22","control_23","control_24","control_25","control_26","control_27","control_28","control_29"}
};
fuelStationTypes[] = {
"Land_FuelStation_01_pump_F","Land_FuelStation_02_pump_F","Land_FuelStation_03_pump_F","Land_fs_feed_F","Land_FuelStation_Feed_F","Land_FuelStation_01_pump_malevil_F","Land_Fuelstation","Land_Fuelstation_army","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC"
};
milAdministrations[] = {
{600.25,14318.3,0},{2072.5,5376.5,0},{13250.9,5351.25,0},{13909,14567.5,0}
};
climate = "arid";
buildObjects[] = {
{"Land_fortified_nest_big_EP1", 300}, {"Land_Fort_Watchtower_EP1", 300}, {"Fortress2", 200}, {"Fortress1", 100}, {"Fort_Nest", 60},
{"Land_Shed_09_F", 120}, {"Land_Shed_10_F", 140}, {"ShedBig", 100}, {"Shed", 100}, {"ShedSmall", 60}, {"Land_GuardShed", 30},
// CUP sandbag walls
{"Land_BagFenceLong", 10}, {"Land_BagFenceShort", 10}, {"Land_BagFenceRound", 10}, //{"Land_BagFenceEnd", 0, 5},
// Other CUP fences
{"Land_fort_artillery_nest_EP1", 200}, {"Land_fort_rampart_EP1", 50}, {"Fort_Barricade", 50}, {"Fence", 20}, {"FenceWood", 10}, {"FenceWoodPalet", 10},
// Non-camo vanilla stuff
{"Land_SandbagBarricade_01_half_F", 20}, {"Land_SlumWall_01_s_2m_F", 5}, {"Land_PillboxBunker_01_hex_F", 200},
{"Land_Barricade_01_4m_F", 30}, {"Land_GuardBox_01_brown_F", 80}, {"Land_Tyres_F", 10}
};
};
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